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Savage
NetworkedGraphicsMV3500
Commits
4cda9e95
Commit
4cda9e95
authored
3 years ago
by
Brutzman, Don
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class discussion variations captured as TODO comments
parent
f96cf3de
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examples/src/OpenDis7Examples/ExampleSimulationProgram.java
+12
-7
12 additions, 7 deletions
examples/src/OpenDis7Examples/ExampleSimulationProgram.java
with
12 additions
and
7 deletions
examples/src/OpenDis7Examples/ExampleSimulationProgram.java
+
12
−
7
View file @
4cda9e95
...
@@ -7,6 +7,7 @@ package OpenDis7Examples;
...
@@ -7,6 +7,7 @@ package OpenDis7Examples;
import
edu.nps.moves.dis7.entities.swe.platform.surface._001Poseidon
;
import
edu.nps.moves.dis7.entities.swe.platform.surface._001Poseidon
;
import
edu.nps.moves.dis7.entities.swe.platform.surface._002Triton
;
import
edu.nps.moves.dis7.entities.swe.platform.surface._002Triton
;
import
edu.nps.moves.dis7.entities.usa.platform.air.CH53ESuperStallion
;
import
edu.nps.moves.dis7.enumerations.*
;
import
edu.nps.moves.dis7.enumerations.*
;
import
edu.nps.moves.dis7.pdus.*
;
import
edu.nps.moves.dis7.pdus.*
;
import
edu.nps.moves.dis7.utilities.DisChannel
;
import
edu.nps.moves.dis7.utilities.DisChannel
;
...
@@ -125,7 +126,8 @@ public class ExampleSimulationProgram
...
@@ -125,7 +126,8 @@ public class ExampleSimulationProgram
// Your model setup: define participants. who's who in this zoo?
// Your model setup: define participants. who's who in this zoo?
// Assuming you keep track of entity objects... here is some support for for Entity 1.
// Assuming you keep track of entity objects... here is some support for for Entity 1.
// PDU objects are already created, now set their values.
// PDU objects are already declared and instances created, so now set their values.
// TODO better javadoc needed for site, application, entity determining the identity triplet
entityID_1
.
setSiteID
(
1
).
setApplicationID
(
2
).
setEntityID
(
3
);
// made-up example ID;
entityID_1
.
setSiteID
(
1
).
setApplicationID
(
2
).
setEntityID
(
3
);
// made-up example ID;
disChannel
.
addEntity
(
entityID_1
);
disChannel
.
addEntity
(
entityID_1
);
...
@@ -135,16 +137,18 @@ public class ExampleSimulationProgram
...
@@ -135,16 +137,18 @@ public class ExampleSimulationProgram
entityStatePdu_1
.
setEntityID
(
entityID_1
);
entityStatePdu_1
.
setEntityID
(
entityID_1
);
entityStatePdu_1
.
setForceId
(
ForceID
.
FRIENDLY
);
entityStatePdu_1
.
setForceId
(
ForceID
.
FRIENDLY
);
entityStatePdu_1
.
setEntityType
(
new
_001Poseidon
());
// note import statement above
// entityStatePdu_1.setEntityType(new _001Poseidon()); // note import statement above
entityStatePdu_1
.
setMarking
(
"Entity #1"
);
// entityStatePdu_1.setMarking("Entity #1");
entityStatePdu_1
.
getMarkingString
();
// check left justified...
entityStatePdu_1
.
setEntityType
(
new
CH53ESuperStallion
());
// note import statement at top
entityStatePdu_1
.
setMarking
(
"Entity #53"
);
entityStatePdu_1
.
getMarkingString
();
// use Netbeans Debug breakpoint here to check left justified...
entityStatePdu_2
.
setEntityID
(
entityID_2
);
entityStatePdu_2
.
setEntityID
(
entityID_2
);
entityStatePdu_2
.
setForceId
(
ForceID
.
OPPOSING
);
entityStatePdu_2
.
setForceId
(
ForceID
.
OPPOSING
);
entityStatePdu_2
.
setEntityType
(
new
_002Triton
());
// note import statement above
entityStatePdu_2
.
setEntityType
(
new
_002Triton
());
// note import statement above
entityStatePdu_2
.
setMarking
(
"Entity #2"
);
entityStatePdu_2
.
setMarking
(
"Entity #2"
);
// TODO how should we customize this munition? what is it for your simulation?
// TODO how should we customize this munition? what is it for your simulation?
more is needed here...
munitionDescriptor1
.
setQuantity
(
1
);
munitionDescriptor1
.
setQuantity
(
1
);
firePdu_1a
.
setDescriptor
(
munitionDescriptor1
).
setRange
(
1000.0f
);
firePdu_1a
.
setDescriptor
(
munitionDescriptor1
).
setRange
(
1000.0f
);
}
}
...
@@ -243,11 +247,12 @@ public class ExampleSimulationProgram
...
@@ -243,11 +247,12 @@ public class ExampleSimulationProgram
}
// end of simulation loop
}
// end of simulation loop
// ===================================================================================================// ===================================================================================================
// ===================================================================================================// ===================================================================================================
narrativeMessage2
=
"runSimulation() completed successfully"
;
// all done
narrativeMessage2
=
"runSimulation() completed successfully"
;
// all done, so tell everyone else on the channel
// TODO better javadoc needs to be autogenerated for VariableRecordType enumerations
disChannel
.
sendCommentPdu
(
disChannel
.
narrativeCommentType
,
narrativeMessage1
,
narrativeMessage2
,
narrativeMessage3
);
disChannel
.
sendCommentPdu
(
disChannel
.
narrativeCommentType
,
narrativeMessage1
,
narrativeMessage2
,
narrativeMessage3
);
System
.
out
.
println
(
"... [final=completion CommentPdu successfully sent for simulation]"
);
System
.
out
.
println
(
"... [final=completion CommentPdu successfully sent for simulation]"
);
disChannel
.
leave
();
disChannel
.
leave
();
// embedded SimulationManager is expected to send appropriate PDUs for entity, application shutdown
}
}
catch
(
InterruptedException
iex
)
// handle any exception that your code might choose to provoke!
catch
(
InterruptedException
iex
)
// handle any exception that your code might choose to provoke!
{
{
...
...
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