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Commit 6fa2f67d authored by Boron, Jonathan (Capt)'s avatar Boron, Jonathan (Capt)
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README edits

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1. Purpose - The purpose of this project was to incorporate Distributive
Interactive Simulations (DIS) protocol data units (PDU) into MAJ John Furr's
Interactive Simulation (DIS) protocol data units (PDU) into MAJ John Furr's
thesis work. His project models a specific aspect of ground combat communications,
producing data that may influence and change how ground units conduct tactical
communications while in close contact with the enemy. As such, there is great
......@@ -30,14 +30,14 @@ PDUConstructor object, as well as methods that allowed Transmitter, Signal, and
Receiver PDUs to be sent. Moreover, with further refinement of the program, the
CreateEntity and EntityState PDUs were completely integrated into the SimpleMover3D
class. Since a large focus of MAJ Furr's work was how different radio procedures
influenced the battlefield, A struggle for Capt Boron and Maj Yurkovich was to
identify where radio messages were executed and broadcasted, in the DES portion of
MAJ Furr's program.
influenced the battlefield, a struggle for Capt Boron and Maj Yurkovich was to
identify where radio messages were executed and broadcasted in the DES portion of
the program.
4. How to use - DIS was implemented in the simulation such that no other additional
files need to be explicitly run for PDUs to be constructed and sent. A PduReceiver
class was programmed, as well, in order to assist in monitoring the state of the
program and debug. Thus, to observe and track the PDUs being sent, simply run
program and debugging. Thus, to observe and track the PDUs being sent, simply run
this file prior to executing MAJ Furr's main program.
5. Future work - The intricacies subordinate to the main 72 PDUs identified in
......@@ -57,7 +57,7 @@ this project, it would be beneficial for a more thorough integration of the
PDUConstructor and PDUSender classes into the SimKit package.
6. Conclusion - The modular structure of SimKit and DES allowed for the seamless
implementation of DIS PDUs in MAJ Furr's call-for-fire combat simulation. The
implementation of DIS PDUs into MAJ Furr's call-for-fire combat simulation. The
classes taught in the first year of the MOVES curriculum, specifically Java and
DES, establish a strong foundation for any second year MOVES student to continue
to improve MAJ Furr's simulation and broaden its impact with DIS implementation in
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