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Commit 768097d5 authored by runem's avatar runem
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Simple client/server connection. Run the server first, then client.
You will see when the server begins running the output will show "FisherServer has started..."
Once the clent begins running you should see "FisherClient creating socket..." in the output.
The client/server connection will then run 10 loops of the server asking "Why did the chicken cross the road?"
And the client will reply "To get to the other side" along with a loop count. After 10 reps the
client will exit and the server will close.
This is a simple example simulation of two entities moving towards each other and then a detonation
occuring when they collide. This was simply to test a few different types of PDUs (entity, comment, fire, and
detonation) in order to become familiar for the final project.
Simple open Wireshark (or however you would like to caputre PDUs) and run the example simulation main class.
Output capture shows what should be seen on your screen as well as PDU capture logs.
File added
Written work on PDUs that would be useful in my community (infantry) as well as UPDATED
to include a PDU that could be of use here at NPS.
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