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Commit 883d66ee authored by Brutzman, Don's avatar Brutzman, Don
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multiple changes during gitlab lockout, mostly javadoc

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package MV3500Cohort2018JanuaryMarch.homework2;
/**
* This assignment uses the code from MV3500 example "multicastExample1"
* modifications were made to the packet creation and where the packet is
* assembled.
*
* @author Brian
*/
import java.io.*;
import java.net.*;
public class TackettMulticastSender {
public static final String MULTICAST_ADDRESS = "172.20.144.145";
public static final int DESTINATION_PORT = 1717;
/** How many routers can be crossed */
public static final int TTL = 10;
private int velocity;
private float xPos;
private float yPos;
public static void main(String[] args)
{
int velocity = 3;
int direction = 180;
double xPos = 0;
double yPos = 2;
try
{
// This is a java/IPv6 problem. You should also add it to the
// arguments used to start the app, eg -Djava.net.preferIPv4Stack=true
// set in the "run" section of preferences. Also, typically
// netbeans must be restarted after these settings.
// https://stackoverflow.com/questions/18747134/getting-cant-assign-requested-address-java-net-socketexception-using-ehcache
System.setProperty("java.net.preferIPv4Stack", "true");
MulticastSocket multicastSocket = new MulticastSocket(1718);
multicastSocket.setTimeToLive(TTL);
InetAddress multicastAddress = InetAddress.getByName(MULTICAST_ADDRESS);
System.out.println(multicastAddress);
// Join group useful on receiving side
multicastSocket.joinGroup(multicastAddress);
// You can join multiple groups here
// How fast does this go? Does UDP try to slow it down, or does
// this cause network problems? (hint: yes for an unlimited send
// rate, unlike TCP). How do you know on the receiving side
// that you haven't received a duplicate UDP packet, out of
// order packet, or dropped packet?
for(int idx = 0; idx < 100; idx++)
{
xPos = xPos + (Math.cos(Math.toRadians(direction))*velocity); //computes the horixontal displacement for each movement based on velocity - this is a fixed velocity and time increment
yPos = yPos + (Math.sin(Math.toRadians(direction))*velocity); //computes the vertical displacement for each movement based on velocity - this is a fixed velocity and time increment
ByteArrayOutputStream baos = new ByteArrayOutputStream();
DataOutputStream dos = new DataOutputStream(baos);
dos.writeDouble(xPos);
dos.writeDouble(yPos);
byte[] buffer = baos.toByteArray();
DatagramPacket packet = new DatagramPacket(buffer, buffer.length, multicastAddress, DESTINATION_PORT);
multicastSocket.send(packet);
baos.reset();
Thread.sleep(1000); // Send 100, one per second
System.out.println("Sent multicast packet " + idx + " of 100");
}
}
catch(Exception e)
{
System.out.println(e);
}
}
}
/**
* This assignment uses the code from MV3500 example "multicastExample1"
* modifications were made to the packet creation and where the packet is
* assembled.
*
* @author Brian
*/
import java.io.*;
import java.net.*;
public class TackettMulticastSender {
public static final String MULTICAST_ADDRESS = "172.20.144.145";
public static final int DESTINATION_PORT = 1717;
/** How many routers can be crossed */
public static final int TTL = 10;
private int velocity;
private float xPos;
private float yPos;
/**
* Program execution commences here
* @param args Command-line arguments (unused)
*/
public static void main(String[] args)
{
int velocity = 3;
int direction = 180;
double xPos = 0;
double yPos = 2;
try
{
// This is a java/IPv6 problem. You should also add it to the
// arguments used to start the app, eg -Djava.net.preferIPv4Stack=true
// set in the "run" section of preferences. Also, typically
// netbeans must be restarted after these settings.
// https://stackoverflow.com/questions/18747134/getting-cant-assign-requested-address-java-net-socketexception-using-ehcache
System.setProperty("java.net.preferIPv4Stack", "true");
MulticastSocket multicastSocket = new MulticastSocket(1718);
multicastSocket.setTimeToLive(TTL);
InetAddress multicastAddress = InetAddress.getByName(MULTICAST_ADDRESS);
System.out.println(multicastAddress);
// Join group useful on receiving side
multicastSocket.joinGroup(multicastAddress);
// You can join multiple groups here
// How fast does this go? Does UDP try to slow it down, or does
// this cause network problems? (hint: yes for an unlimited send
// rate, unlike TCP). How do you know on the receiving side
// that you haven't received a duplicate UDP packet, out of
// order packet, or dropped packet?
for(int idx = 0; idx < 100; idx++)
{
xPos = xPos + (Math.cos(Math.toRadians(direction))*velocity); //computes the horixontal displacement for each movement based on velocity - this is a fixed velocity and time increment
yPos = yPos + (Math.sin(Math.toRadians(direction))*velocity); //computes the vertical displacement for each movement based on velocity - this is a fixed velocity and time increment
ByteArrayOutputStream baos = new ByteArrayOutputStream();
DataOutputStream dos = new DataOutputStream(baos);
dos.writeDouble(xPos);
dos.writeDouble(yPos);
byte[] buffer = baos.toByteArray();
DatagramPacket packet = new DatagramPacket(buffer, buffer.length, multicastAddress, DESTINATION_PORT);
multicastSocket.send(packet);
baos.reset();
Thread.sleep(1000); // Send 100, one per second
System.out.println("Sent multicast packet " + idx + " of 100");
}
}
catch(Exception e)
{
System.out.println(e);
}
}
}
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