@@ -10,7 +10,7 @@ The Distributed Interactive Simulation (DIS) protocol is a well-established IEEE
Anyone can obtain the IEEE-1278 standard and implement their own compliant, interoperable, DIS application. A large variety of tools and codebases simplify this effort, and enable multi-architecture integration of simulations using the DIS stand baseline. DIS focus begins with real-time, physics-based, entity-scale simulations, providing state update and interaction mechanisms which can scale to large virtual environments.
This tutorial is a “DIS 101” introduction for software implementers and an introduction to the DIS philosophy for simulation systems integrators. Examples are provided using the open-source Open-DIS library for DIS v7 support, available in multiple programming languages. Ongoing work is included in WebRTC browser streaming, unit testing of DIS streams, and Web-based implementations using 2D maps and X3D Graphics.
This tutorial is a "DIS 101" introduction for software implementers and an introduction to the DIS philosophy for simulation systems integrators. Examples are provided using the open-source Open-DIS library for DIS v7 support, available in multiple programming languages. Ongoing work is included in WebRTC browser streaming, unit testing of DIS streams, and Web-based implementations using 2D maps and X3D Graphics.
Motivation: note that DIS can be used for connecting all manner of simulations, namely Live Virtual Constructive LVC, is the necessary path for connecting to Command and Control (C2) systems. Establishing such connections between traditionally separate domains is central to conference theme,
"WINNING THE WAR OF COGNITION BY PUSHING READINESS AND LETHALITY BOUNDARIES."