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Commit b4d196e2 authored by justi's avatar justi
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Frank Assignment 2

parent f10b0e4f
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......@@ -15,7 +15,12 @@ import java.net.Socket;
* and open the template in the editor.
*/
/**
*
*This is assignment 2 were I modified TCP example 3
* If server message is = "this is good bye message from Franks server" the client terminates
* Changed the local host 2318
* Changed the sleep to 1 second
* Received a message from the server "How are you doing"
* Client sends a message to the server " I'm doing well"
* @author justi
*/
public class FrankClient {
......@@ -26,7 +31,7 @@ public class FrankClient {
/**
* Program invocation, execution starts here
*
* If client receives m
* @param args command-line arguments
* @throws java.lang.InterruptedException user cancels execution
*/
......
......@@ -4,16 +4,19 @@ import java.io.*;
import java.net.*;
/**
*This is assignment 2 were I modified TCP example 3
* I set sever loop count <= 10 and terminates after 10 loops
* sends a message to the client ""this is good bye message from Franks server"
* Sent a message to client "How are you doing"
* Recieves a message from the client "I'm doing well"
* @author justi
*/
public class FrankServer {
/**
* Program invocation, execution starts here If already compiled, can run
* using console in directory ../../build/classes/ by invoking \ java
* -classpath .TcpExamples.TcpExample3Server
*
* @param args command-line arguments
* @throws java.lang.InterruptedException user cancels execution
*/
public static void main(String[] args) throws InterruptedException {
try {
......@@ -48,7 +51,7 @@ public class FrankServer {
if (serverLoopCount <= 10) { // checking if the loop count <= 10
ps.println("How are you doing?"); // this gets sent back to client!
} else {
ps.println("this is good bye message from Franks server"); // termination after 20 messages
ps.println("this is good bye message from Franks server"); // termination after 10 messages
break; // Stop server
}
// Print some information locally about the Socket connection.
......
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