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Commit c74b60b7 authored by John Furr's avatar John Furr
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package MV3500Cohort2018JulySeptember.homework2.Loeffelman;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.io.PrintStream;
import java.net.Socket;
import java.util.Scanner;
/**
*
* @author garrettloeffelman
*/
public class LoeffelmanAssignment2Client {
public final static String LOCALHOST = "0:0:0:0:0:0:0:1"; // String constant, i.e. 127.0.0.1
public static void main(String[] args) {
try {
System.out.println("creating socket");
//This program establishes allows a client and server
//to send messages back and forth.
System.out.println("Listening:");
while (true) {
// We request an IP to connect to ("localhost") and
// port number at that IP (2317). This establishes
// a connection to that IP in the form of the Socket
// object; the server uses a ServerSocket to wait for
// connections.
Socket socket = new Socket(LOCALHOST, 2317); // locohost?
// Read the single line written by the server. We'd
// do things a bit differently if many lines to be read
// from the server, instead of one only.
InputStream is = socket.getInputStream();
InputStreamReader isr = new InputStreamReader(is);
BufferedReader br = new BufferedReader(isr);
String serverMessage = br.readLine();
System.out.println("Server: " + serverMessage);
OutputStream os = socket.getOutputStream();
PrintStream ps = new PrintStream(os);
Scanner keyboard = new Scanner(System.in);
System.out.println("Send Message to Server:");
String message = keyboard.nextLine();
ps.println(message);
// socket gets closed, either automatically/silently this code (or possibly by server)
} // end while(true)
}
catch (IOException e) {
System.out.println("Problem with client: "); // describe what is happening
System.out.println(e);
}
// program exit: tell somebody about that
System.out.println("client exit");
}
}
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package MV3500Cohort2018JulySeptember.homework2.Loeffelman;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.io.PrintStream;
import java.net.InetAddress;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Scanner;
/**
*
* @author garrettloeffelman
*/
public class LoeffelmanAssignment2Server {
@SuppressWarnings("ConvertToTryWithResources")
public static void main(String[] args)
{
try {
// ServerSocket waits for a connection from a client.
// Notice that it is outside the loop; ServerSocket
// needs to be made only once.
ServerSocket serverSocket = new ServerSocket(2317);
// Loop, infinitely, waiting for client connections.
// Stop the program somewhere else.
while (true)
{
Socket clientConnection = serverSocket.accept(); // block until connected
OutputStream os = clientConnection.getOutputStream();
PrintStream ps = new PrintStream(os);
Scanner keyboard = new Scanner(System.in);
System.out.println("Send message to client:");
String message = keyboard.nextLine();
ps.println(message);
// Print some information locally about the Socket
// connection. This includes the port and IP numbers
// on both sides (the socket pair.)
InetAddress localAddress = clientConnection.getLocalAddress();
InetAddress remoteAddress = clientConnection.getInetAddress();
int localPort = clientConnection.getLocalPort();
int remotePort = clientConnection.getPort();
// My socket pair connection looks like this, to localhost:
// Socket pair: (( /0:0:0:0:0:0:0:1, 2317 ), ( /0:0:0:0:0:0:0:1, 54876 ))
// Socket pair: (( /0:0:0:0:0:0:0:1, 2317 ), ( /0:0:0:0:0:0:0:1, 54881 ))
//
// Why is the first IP/port the same, while the second set has
// different ports?
System.out.println("Socket pair: (( " + localAddress.toString() + ", " + localPort + " ), ( "
+ remoteAddress.toString() + ", " + remotePort + " ))");
InputStream is = clientConnection.getInputStream();
InputStreamReader isr = new InputStreamReader(is);
BufferedReader br = new BufferedReader(isr);
String serverMessage = br.readLine();
System.out.println("Client: " + serverMessage);
// Notice the use of flush() and close(). Without
// the close() to Socket object may stay open for
// a while after the client has stopped needing this
// connection. Close() explicitly ends the connection.
ps.flush();
clientConnection.close(); // like it or not, you're outta here!
}
}
catch (IOException e) {
System.out.println("problem with networking");
}
}
}
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