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Commit d64167ff authored by Brutzman, Don's avatar Brutzman, Don
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## Tutorial Abstract
*Distributed Interactive Simulation (DIS) 101: The Basics*
The Distributed Interactive Simulation (DIS) protocol is a well-established IEEE standard for packet-level exchange of information between military simulations. DIS facilitates simulation interoperability through a consistent over-the-wire format for information, widely agreed upon constant enumeration values, and community-consensus semantics.
Anyone can obtain the IEEE-1278 standard and implement their own compliant, interoperable, DIS application. A large variety of tools and
codebases simplify this effort, and enable multi-architecture integration of simulations using the DIS stand baseline. DIS focus begins with real-time, physics-based, entity-scale simulations, providing state update and interaction mechanisms which can scale to large virtual environments.
This tutorial is a “DIS 101” introduction for software implementers and an introduction to the DIS philosophy for simulation systems integrators. Examples are provided using the open-source Open-DIS library for DIS v7 support, available in multiple programming languages. Ongoing work in implementing DIS v8 plus Web-based implementations using 2D maps and X3D Graphics are included.
## Professional Development Workshop Astract
*Open-DIS Library Programming for Distributed Interactive Simulation (DIS)*
The Distributed Interactive Simulation (DIS) protocol is a well-established IEEE standard for packet-level exchange of information between military simulations. DIS facilitates simulation interoperability through a consistent over-the-wire format for information, widely agreed upon constant enumeration values, and community-consensus semantics.
Anyone can obtain the IEEE-1278 standard and implement their own compliant, interoperable, DIS application. A large variety of tools and
codebases simplify this effort, and enable multi-architecture integration of simulations using the DIS stand baseline. DIS focus begins with real-time, physics-based, entity-scale simulations, providing state update and interaction mechanisms which can scale to large virtual environments.
This workshop is for intermediate/advanced programmers who want to see implementation code using the open-source Open-DIS library which includes support for multiple programming languages. Example code will focus on Java/JavaScript software and binary/JSON/XML data storage. Attendees will learn how a modern API for DIS can be applied in a variety of applications. All examples are unrestricted for any use.
Attendance at latest or earlier “DIS 101” tutorials is recommended, experience with Live-Virtual-Constructive (LVC) TENA/HLA applications is helpful. Participation in Open-DIS community and relevant SISO forums will be described for those who want to get further involved. Active ongoing work in implementing DIS v8 plus Web-based implementations using 2D maps and X3D Graphics are included.
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