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Savage
NetworkedGraphicsMV3500
Commits
fbcf6b69
Commit
fbcf6b69
authored
6 years ago
by
Brutzman, Don
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complete legacy deletion
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projects/Assignments/homework2/MaroonMulticastSenderExample.java
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...s/Assignments/homework2/MaroonMulticastSenderExample.java
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projects/Assignments/homework2/MaroonMulticastSenderExample.java
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214f227f
import
java.io.*
;
import
java.net.*
;
/**
* Looks a lot like a UDP sender.
*
* @author mcgredo
*/
public
class
MaroonMulticastSenderExample
{
public
static
final
String
MULTICAST_ADDRESS
=
"239.1.2.15"
;
public
static
final
int
DESTINATION_PORT
=
1717
;
/** How many routers can be crossed */
public
static
final
int
TTL
=
10
;
// Time to Live is decrement counter to limit scope
public
static
void
main
(
String
[]
args
)
{
try
{
// This is a java/IPv6 problem. You should also add it to the
// arguments used to start the app, eg -Djava.net.preferIPv4Stack=true
// set in the "run" section of preferences. Also, typically
// netbeans must be restarted after these settings.
// https://stackoverflow.com/questions/18747134/getting-cant-assign-requested-address-java-net-socketexception-using-ehcache
System
.
setProperty
(
"java.net.preferIPv4Stack"
,
"true"
);
MulticastSocket
multicastSocket
=
new
MulticastSocket
(
1718
);
multicastSocket
.
setTimeToLive
(
TTL
);
InetAddress
multicastAddress
=
InetAddress
.
getByName
(
MULTICAST_ADDRESS
);
System
.
out
.
println
(
multicastAddress
);
// Join group useful on receiving side
multicastSocket
.
joinGroup
(
multicastAddress
);
// You can join multiple groups here
// Put together a message with binary content. "ByteArrayOutputStream"
// is a java.io utility that lets us put together an array of binary
// data, which we put into the UDP packet.
ByteArrayOutputStream
baos
=
new
ByteArrayOutputStream
();
DataOutputStream
dos
=
new
DataOutputStream
(
baos
);
dos
.
writeInt
(
1
);
String
message
=
"**********************************"
;
dos
.
writeInt
(
message
.
length
());
dos
.
writeChars
(
message
);
byte
[]
buffer
=
baos
.
toByteArray
();
DatagramPacket
packet1
=
new
DatagramPacket
(
buffer
,
buffer
.
length
,
multicastAddress
,
DESTINATION_PORT
);
baos
.
reset
();
dos
.
writeInt
(
2
);
message
=
"<===========================>"
;
dos
.
writeInt
(
message
.
length
());
dos
.
writeChars
(
message
);
buffer
=
baos
.
toByteArray
();
DatagramPacket
packet2
=
new
DatagramPacket
(
buffer
,
buffer
.
length
,
multicastAddress
,
DESTINATION_PORT
);
// How fast does this go? Does UDP try to slow it down, or does
// this cause network problems? (hint: yes for an unlimited send
// rate, unlike TCP). How do you know on the receiving side
// that you haven't received a duplicate UDP packet, out of
// order packet, or dropped packet?
for
(
int
idx
=
0
;
idx
<
1000
;
idx
++)
{
multicastSocket
.
send
(
packet1
);
multicastSocket
.
send
(
packet2
);
Thread
.
sleep
(
1000
);
// Send 100, one per second
System
.
out
.
println
(
"Sent multicast packet "
+
idx
+
" of 100"
);
}
}
catch
(
Exception
e
)
{
System
.
out
.
println
(
e
);
}
}
}
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