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Commit fbd79a27 authored by brutzman's avatar brutzman
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...@@ -25,7 +25,7 @@ Multiple new capabilities are undergoing development for IITSEC 2020. ...@@ -25,7 +25,7 @@ Multiple new capabilities are undergoing development for IITSEC 2020.
* Thesis publication reports unit testing of simulations via DIS streams and LVC connectivity including Extensible 3D Graphics (X3D) Standard, * Thesis publication reports unit testing of simulations via DIS streams and LVC connectivity including Extensible 3D Graphics (X3D) Standard,
* Planned work in Compressed DIS (C-DIS) encoding and DIS version 8 development. * Planned work in Compressed DIS (C-DIS) encoding and DIS version 8 development.
<blockquote> <i>Abstract.</i> <blockquote> <i>Tutorial Abstract.</i>
The Distributed Interactive Simulation (DIS) protocol is a well-established IEEE standard for packet-level exchange of state information between entities in military simulations. DIS facilitates simulation interoperability through a consistent over-the-wire format for information, widely agreed upon constant enumeration values, and community-consensus semantics. The Distributed Interactive Simulation (DIS) protocol is a well-established IEEE standard for packet-level exchange of state information between entities in military simulations. DIS facilitates simulation interoperability through a consistent over-the-wire format for information, widely agreed upon constant enumeration values, and community-consensus semantics.
Anyone can obtain the IEEE-1278 standard and implement their own compliant, interoperable, DIS application. A large variety of tools and codebases simplify this effort, and enable multi-architecture integration of simulations using the DIS stand baseline. DIS focus begins with real-time, physics-based, entity-scale simulations, providing state update and interaction mechanisms which can scale to large virtual environments. Anyone can obtain the IEEE-1278 standard and implement their own compliant, interoperable, DIS application. A large variety of tools and codebases simplify this effort, and enable multi-architecture integration of simulations using the DIS stand baseline. DIS focus begins with real-time, physics-based, entity-scale simulations, providing state update and interaction mechanisms which can scale to large virtual environments.
This tutorial is a "DIS 101" introduction for software implementers and an introduction to the DIS philosophy for simulation systems integrators. Examples are provided using the open-source Open-DIS library for DIS v7 and Enumerations support, available in multiple programming languages. Ongoing work is included in unit testing of DIS streams, and Web-based implementations using X3D Graphics, as well as Compressed DIS and DISv8 development. This tutorial is a "DIS 101" introduction for software implementers and an introduction to the DIS philosophy for simulation systems integrators. Examples are provided using the open-source Open-DIS library for DIS v7 and Enumerations support, available in multiple programming languages. Ongoing work is included in unit testing of DIS streams, and Web-based implementations using X3D Graphics, as well as Compressed DIS and DISv8 development.
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