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MV3204X3dForWebAuthors
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Savage
MV3204X3dForWebAuthors
Commits
f7cd2a5a
Commit
f7cd2a5a
authored
5 years ago
by
Brennenstuhl, Tobias FORNATL, GY
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assignments/DirectedStudy/Tobias/Scenes/Lighthouse.x3d
+78
-64
78 additions, 64 deletions
assignments/DirectedStudy/Tobias/Scenes/Lighthouse.x3d
with
78 additions
and
64 deletions
assignments/DirectedStudy/Tobias/Scenes/Lighthouse.x3d
+
78
−
64
View file @
f7cd2a5a
...
...
@@ -7,25 +7,14 @@
<meta
content=
'Tobias Brennenstuhl'
name=
'creator'
/>
<meta
content=
'12 January 2020'
name=
'created'
/>
<meta
content=
'12 January 2020'
name=
'modified'
/>
<meta
content=
'*enter reference citation or relative/online url here*'
name=
'reference'
/>
<meta
content=
'*enter additional url/bibliographic reference information here*'
name=
'reference'
/>
<meta
content=
'*enter reference resource here if required to support function, delivery, or coherence of content*'
name=
'requires'
/>
<meta
content=
'*enter copyright information here* Example: Copyright (c) Web3D Consortium Inc. 2006 to present'
name=
'rights'
/>
<meta
content=
'*enter drawing filename/url here*'
name=
'drawing'
/>
<meta
content=
'*enter image filename/url here*'
name=
'Image'
/>
<meta
content=
'*enter movie filename/url here*'
name=
'MovingImage'
/>
<meta
content=
'*enter photo filename/url here*'
name=
'photo'
/>
<meta
content=
'*enter subject keywords here*'
name=
'subject'
/>
<meta
content=
'*enter permission statements or url here*'
name=
'accessRights'
/>
<meta
content=
'*insert any known warnings, bugs or errors here*'
name=
'warning'
/>
<meta
content=
'*enter online Uniform Resource Identifier (URI) or Uniform Resource Locator (URL) address for this file here*'
name=
'identifier'
/>
<meta
content=
'X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'
name=
'generator'
/>
<meta
content=
'../license.html'
name=
'license'
/>
</head>
<Scene>
<Viewpoint
centerOfRotation=
'0 10 0'
orientation=
'1 0 0 -0.141897'
position=
'0 15 35'
>
<!-- local lookat point: 0 10 0 -->
</Viewpoint>
<Background
DEF=
'Summer'
backUrl=
'"clouds.jpg"'
frontUrl=
'"clouds.jpg"'
groundAngle=
'0.659972 1.2 1.39912 1.5708'
groundColor=
'0.105712 0.156051 0.297 0.187629 0.255857 0.398 0.33604 0.405546 0.542 0.3612 0.469145 0.602 0.39471 0.522059 0.669'
leftUrl=
'"clouds.jpg"'
rightUrl=
'"clouds.jpg"'
skyAngle=
'0.8 1.3 1.4 1.5708'
skyColor=
'0.21 0.31 0.59 0.33 0.45 0.7 0.57 0.66 0.85 0.6 0.73 0.89 0.7 0.83 0.98'
/>
<Viewpoint
centerOfRotation=
'0 10 0'
orientation=
'-0.14013 0.98843 0.05804 0.793661'
position=
'30 15 30'
/>
<Shape
DEF=
'Ground'
>
<Box
size=
'50 0.5 50'
/>
<Appearance>
...
...
@@ -49,57 +38,82 @@
<Transform
translation=
'0 9 0'
>
<Shape
DEF=
'TransparentOctaeder'
>
<Extrusion
crossSection=
'2 0 1.414214 1.414214 0 2 -1.414214 1.414214 -2 0 -1.414214 -1.414214 -0 -2 1.414214 -1.414214 2 -0'
solid=
'false'
spine=
'0 0 0 0 2.5 0'
/>
<Appearance>
<Material
diffuseColor=
'0.9 0.9 0.9'
transparency=
'0.5'
/>
</Appearance>
</Shape>
</Transform>
<TimeSensor
DEF=
'SpotLightInterval'
cycleInterval=
'24'
enabled=
'true'
loop=
'false'
/>
<OrientationInterpolator
DEF=
'SpinLight'
key=
'0 0.25 0.5 0.75 1'
keyValue=
'0 1 0 0 0 1 0 1.570796 0 1 0 3.141593 0 1 0 4.712389 0 1 0 6.283185'
/>
<ROUTE
fromField=
'fraction_changed'
fromNode=
'SpotLightInterval'
toField=
'set_fraction'
toNode=
'SpinLight'
/>
<Transform
DEF=
'LightRotation'
>
<ROUTE
fromField=
'value_changed'
fromNode=
'SpinLight'
toField=
'rotation'
toNode=
'LightRotation'
/>
<SpotLight
DEF=
'Light'
beamWidth=
'0.1745'
color=
'0.8 0.8 0.2'
cutOffAngle=
'0.7837'
location=
'0 9.5 0'
on=
'false'
radius=
'10'
/>
<Transform
translation=
'0 10 0'
>
<Shape
DEF=
'LightBox'
>
<Extrusion
crossSection=
'0.5 0.5 0.5 -0.75 -0.5 -0.75 -0.5 0.5 -0.25 -0.5 0.25 -0.5 0.5 0.5'
/>
<Appearance>
<Material
diffuseColor=
'0.9 0.9 0.9'
transparency=
'0.5'
/>
</Appearance>
</Shape>
</Transform>
<TimeSensor
DEF=
'SpotLightInterval'
cycleInterval=
'12'
loop=
'true'
/>
<OrientationInterpolator
DEF=
'SpinLight'
key=
'0 0.25 0.5 0.75 1'
keyValue=
'0 1 0 0 0 1 0 1.570796 0 1 0 3.141593 0 1 0 4.712389 0 1 0 6.283185'
/>
<ROUTE
fromField=
'fraction_changed'
fromNode=
'SpotLightInterval'
toField=
'set_fraction'
toNode=
'SpinLight'
/>
<Transform
DEF=
'LightRotation'
>
<ROUTE
fromField=
'value_changed'
fromNode=
'SpinLight'
toField=
'rotation'
toNode=
'LightRotation'
/>
<SpotLight
beamWidth=
'0.3'
color=
'1 0.5 0.5'
location=
'0 9.5 0'
radius=
'1'
/>
<Transform
translation=
'0 10 0'
>
<Shape
DEF=
'LightBox'
>
<Extrusion
crossSection=
'0.5 0.5 0.5 -0.75 -0.5 -0.75 -0.5 0.5 -0.25 -0.5 0.25 -0.5 0.5 0.5'
/>
</Shape>
</Transform>
</Transform>
<Transform
translation=
'0 9.5 0'
>
<Shape
DEF=
'CylinderLamp'
>
<Cylinder
height=
'1.0'
/>
<Appearance>
<Material
diffuseColor=
'0.9 0.9 0.9'
/>
</Appearance>
</Shape>
</Transform>
<Transform
translation=
'0 11 0'
>
<Shape
USE=
'CylinderLamp'
/>
</Transform>
<Transform
translation=
'0 10 -25'
>
<Shape>
<Box
size=
'50 20 1'
/>
<Appearance>
<Material
diffuseColor=
'0.9 0.9 0.9'
/>
</Appearance>
</Shape>
</Transform>
<Transform
translation=
'-25 10 0'
>
<Shape>
<Box
size=
'1 20 50'
/>
<Appearance>
<Material
diffuseColor=
'0.9 0.9 0.9'
/>
</Appearance>
</Shape>
</Transform>
<Transform
translation=
'0 12 0'
>
<Shape>
<Cone
bottom=
'true'
bottomRadius=
'3.0'
height=
'2.0'
side=
'true'
/>
<Appearance>
<Material
diffuseColor=
'0.9 0.9 0.9'
/>
<Material
diffuseColor=
'0.933333 1 0.160784'
emissiveColor=
'0.984314 1 0.121569'
/>
</Appearance>
</Shape>
</Transform>
</Scene>
</X3D>
\ No newline at end of file
</Transform>
<Transform
translation=
'0 9.5 0'
>
<Shape
DEF=
'CylinderLamp'
>
<Cylinder
height=
'1.0'
/>
<Appearance>
<Material
diffuseColor=
'0.9 0.9 0.9'
/>
</Appearance>
</Shape>
</Transform>
<Transform
translation=
'0 11 0'
>
<Shape
USE=
'CylinderLamp'
/>
</Transform>
<Transform
translation=
'0 10 -25'
>
<Shape>
<Box
size=
'50 20 1'
/>
<Appearance>
<Material
diffuseColor=
'0.9 0.9 0.9'
/>
</Appearance>
</Shape>
</Transform>
<Transform
translation=
'-25 10 0'
>
<Shape>
<Box
size=
'1 20 50'
/>
<Appearance>
<Material
diffuseColor=
'0.9 0.9 0.9'
/>
</Appearance>
</Shape>
</Transform>
<Transform
translation=
'0 12 0'
>
<Shape>
<Cone
bottom=
'true'
bottomRadius=
'3.0'
height=
'2.0'
side=
'true'
/>
<Appearance>
<Material
diffuseColor=
'0.9 0.9 0.9'
/>
</Appearance>
</Shape>
</Transform>
<Transform
translation=
'5 0.5 10'
>
<TouchSensor
DEF=
'LightSwitchSensor'
description=
'Click to turn on light'
/>
<Shape
DEF=
'LightSwitch'
>
<Box
size=
'2.0 1.0 2'
/>
<Appearance>
<Material
diffuseColor=
'0.9 0.9 0.9'
/>
<ImageTexture
DEF=
'LightText'
url=
'"light.png"'
/>
</Appearance>
</Shape>
</Transform>
<Transform
translation=
'0 0.5 10'
>
<TouchSensor
DEF=
'RotationSwitchSensor'
description=
'Click to turn on rotation'
/>
<Shape
DEF=
'RotationSwitch'
>
<Box
size=
'2.0 1.0 2'
/>
<Appearance>
<Material
diffuseColor=
'0.9 0.9 0.9'
/>
<ImageTexture
DEF=
'RotationText'
url=
'"rotation.png"'
/>
</Appearance>
</Shape>
</Transform>
<ROUTE
fromField=
'isActive'
fromNode=
'LightSwitchSensor'
toField=
'on'
toNode=
'Light'
/>
<ROUTE
fromField=
'isActive'
fromNode=
'RotationSwitchSensor'
toField=
'loop'
toNode=
'SpotLightInterval'
/>
</Scene>
</X3D>
\ No newline at end of file
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