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NetworkedGraphicsMV3500
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215869e9
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215869e9
authored
8 months ago
by
ethanjwilliams
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Williams - Homework 3
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assignments/src/MV3500Cohort2024JulySeptember/homework3/Williams/README.md
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@@ -6,5 +6,4 @@ low-latency communication needed in large-scale simulations, where UDP's minimal
...
@@ -6,5 +6,4 @@ low-latency communication needed in large-scale simulations, where UDP's minimal
advantageous, and multicast ensures that updates reach all clients at the same time. I also
advantageous, and multicast ensures that updates reach all clients at the same time. I also
enabled verbose logging to facilitate debugging. Additionally, I adjusted
enabled verbose logging to facilitate debugging. Additionally, I adjusted
the simulation loop to increment Entity 1’s position in each iteration, simulating movement, and set
the simulation loop to increment Entity 1’s position in each iteration, simulating movement, and set
the loop to run for a maximum of 10 iterations. In my opinion, these changes improve the program’s ability to simulate realistic
the loop to run for a maximum of 10 iterations.
scenarios while maintaining network communication.
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