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Commit e814a252 authored by Brutzman, Don's avatar Brutzman, Don
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......@@ -7,6 +7,7 @@ Key course sites:
* [NPS CLE Sakai site](https://cle.nps.edu/portal/site/6e9fe3d2-37ad-4dd1-83a3-39e8d3089435) for MV3500 course
* [NPS GitLab site: NetworkedGraphicsMV3500](https://gitlab.nps.edu/Savage/NetworkedGraphicsMV3500)
<!-- * [Wikipedia book: Networked_Modeling_and_Simulation](https://en.wikipedia.org/wiki/Book:Networked_Modeling_and_Simulation) -->
* [opendis7-java Distribution Products](https://savage.nps.edu/opendis7-java)
* [Savage Developers Guide: telnet Network Protocol](https://savage.nps.edu/Savage/developers.html#telnet)
References and resources:
......
......@@ -28,7 +28,7 @@ public class UnicastUdpSender
// public static final int SENDING_PORT = 1414; // not needed, can let system choose an open local port
/** socket value of shared interest */
public static final int UDP_PORT = UnicastUdpReceiver.UDP_PORT; // 1415; ensure consistent
private static final int TOTAL_PACKETS_TO_SEND = 100;
private static final int TOTAL_PACKETS_TO_SEND = 50;
/** socket value of shared interest */
public static final String DESTINATION_HOST = "localhost";
......@@ -46,7 +46,7 @@ public class UnicastUdpSender
DataOutputStream dos = null;
int packetID = 0; // counter variable to send in packet
float value = -1.0f; // unreachable value is good sentinel to ensure expected changes occur
String message = MY_NAME + " says Hello MV3500"; // no really
String message = MY_NAME + " says Hello to assingment 2 "; // no really
String padding = new String();
try
......
/**
* Copyright (c) 2008-2021, MOVES Institute, Naval Postgraduate School (NPS). All rights reserved.
* This work is provided under a BSD open-source license, see project license.html and license.txt
*
* This Program is a modified version of ExampleSimulationProgram in order to see the
* verbose plain text pdu log. This simulates a firewall identifying a malicious packet
* and tracing its source before destroying it - updated September 12, 2021 to ensure
* correct file pushed to Gitlab.
*
* @author Bruce Chojnacki
*/
package MV3500Cohort2023MarchJune.homework3.Chojnacki;
import edu.nps.moves.dis7.enumerations.*; // match any
import edu.nps.moves.dis7.pdus.*; // match any of the PDU classes, easier than listing individually
import edu.nps.moves.dis7.utilities.DisThreadedNetworkInterface;
import edu.nps.moves.dis7.utilities.PduFactory;
import edu.nps.moves.dis7.utilities.stream.PduRecorder;
import java.util.ArrayList;
import java.util.logging.Level;
import java.util.logging.Logger;
/** The purpose of this program is to provide an easily modifiable example simulation program
* that includes DIS-capable entities doing tasks and reporting them to the network.
* Default settings include PDU recording turned on by default.
*/
public class ExampleSimulationProgram
{
private boolean verboseComments = true;
static final String NETWORK_ADDRESS_DEFAULT = "239.1.2.3";
static final int NETWORK_PORT_DEFAULT = 3000;
static String networkAddress = NETWORK_ADDRESS_DEFAULT;
static int networkPort = NETWORK_PORT_DEFAULT;
String DEFAULT_OUTPUT_DIRECTORY = "./pduLog";
private EntityID createFriendFireWall() {
EntityID FNFireWallID = new EntityID(); // 1.1.225.1.1.1 Platform,Cyber,USA,FireWall
FNFireWallID.setSiteID(13);
FNFireWallID.setApplicationID(43);
FNFireWallID.setEntityID(103);
return FNFireWallID;
}
private EntityType createFriendFireWallType() {
EntityType FNFireWallType = new EntityType();
FNFireWallType.setEntityKind(EntityKind.PLATFORM);
FNFireWallType.setDomain(Domain.inst(PlatformDomain.OTHER));
FNFireWallType.setCountry(Country.UNITED_STATES_OF_AMERICA_USA);
FNFireWallType.setCategory(3);
FNFireWallType.setSubCategory(1);
FNFireWallType.setSpecific(1);
return FNFireWallType;
}
private EntityID createMalPacket() {
EntityID MalPacketID = new EntityID(); // 1.1.45.1.7.1 Platform,Cyber,China,MaliciousPacket
MalPacketID.setSiteID(66);
MalPacketID.setApplicationID(666);
MalPacketID.setEntityID(6666);
return MalPacketID;
}
private EntityType createMalPacketType() {
EntityType MalPacketType = new EntityType();
MalPacketType.setEntityKind(EntityKind.PLATFORM);
MalPacketType.setDomain(Domain.inst(PlatformDomain.OTHER));
MalPacketType.setCountry(Country.CHINA_PEOPLES_REPUBLIC_OF_CHN);
MalPacketType.setCategory(3);
MalPacketType.setSubCategory(1);
MalPacketType.setSpecific(1);
return MalPacketType;
}
private MunitionDescriptor createTraceroute() {
EntityType TracerouteType = new EntityType(); //2.2.225.2.13.1
TracerouteType.setEntityKind(EntityKind.MUNITION);
TracerouteType.setDomain(Domain.inst(PlatformDomain.OTHER));
TracerouteType.setCountry(Country.UNITED_STATES_OF_AMERICA_USA);
TracerouteType.setCategory(2);
TracerouteType.setSubCategory(8);
TracerouteType.setSpecific(1);
MunitionDescriptor Traceroute = new MunitionDescriptor();
Traceroute.setMunitionType(TracerouteType);
Traceroute.setQuantity(1000);
Traceroute.setFuse(MunitionDescriptorFuse.CONTACT);
Traceroute.setRate(200);
return Traceroute;
}
/**
* This runSimulationLoops() method is for you, a
* programmer-modifiable method for defining and running a new simulation of interest.
* Welcome! Other parts of this program handle bookkeeping and plumbing tasks so that
* you can focus on your model entities and activities.
* Expandable support includes DIS EntityStatePdu, FirePdu and CommentPdu all available for
* modification and sending in a simulation loop.
* Continuous improvement efforts seek to make this program as easy and straightforward
* as possible for DIS simulationists to use and adapt.
* All of the other methods are setup, teardown and configuration that you may find
* interesting, even helpful, but don't really have to worry about.
*/
@SuppressWarnings("SleepWhileInLoop") // yes we do that
public void runSimulationLoops ()
{
try
{
/** seconds for real-time execution (not simulation time, which may or may not be the same) */
final double SIMULATION_LOOP_DURATION_SECONDS = 1.0;
final int SIMULATION_MAX_LOOP_COUNT = 10; // be deliberate out out there! also avoid infinite loops.
int simulationLoopCount = 0; // variable, initialized at 0
boolean simulationComplete = false; // sentinel variable as termination condition,, are we done yet?
boolean fireBool = false;
boolean destBool = false;
// TODO reset clock to zero each time for consistent outputs
// Your model setup: define participants. who's who in this zoo?
// Assuming you keep track of entity objects... here is some support for for Entity 1.
// create PDU object for US Firewall and set its values.
//EntityID entityID_1 = new EntityID();
//entityID_1.setSiteID(1).setApplicationID(2).setEntityID(3); // made-up example ID;
EntityStatePdu entityStatePdu_1 = pduFactory.makeEntityStatePdu();
entityStatePdu_1.setEntityID(createFriendFireWall());
entityStatePdu_1.setEntityType(createFriendFireWallType());
entityStatePdu_1.getEntityLocation().setX(0);
entityStatePdu_1.setForceId(ForceID.FRIENDLY);
// TODO someday, use enumerations; is there a unique site triplet for MOVES Institute?
// create PDU object for Malware Packet and set its values.
//EntityID entityID_2 = new EntityID();
//entityID_2.setSiteID(4).setApplicationID(5).setEntityID(6);
EntityStatePdu entityStatePdu_2 = pduFactory.makeEntityStatePdu();
entityStatePdu_2.setEntityID(createMalPacket());
entityStatePdu_2.setEntityType(createMalPacketType());
entityStatePdu_2.getEntityLocation().setX(7);
entityStatePdu_2.setForceId(ForceID.OPPOSING);
int MalPacketPingsReceived = 0;
FirePdu firePdu = pduFactory.makeFirePdu(); // for entity 1 first weapon (possible traceroute)
// should we customize this munition? what is it for your simulation?
EntityID fireID = new EntityID();
fireID.setSiteID(13);
fireID.setApplicationID(43);
fireID.setEntityID(103);
EntityID targetID = new EntityID();
targetID.setSiteID(66);
targetID.setApplicationID(666);
targetID.setEntityID(6666);
firePdu.setFiringEntityID(fireID);
firePdu.setTargetEntityID(targetID);
firePdu.setDescriptor(createTraceroute()); // calling create Traceroute Method
EntityID TracerouteID = new EntityID();
TracerouteID.setEntityID(1);
firePdu.setMunitionExpendibleID(TracerouteID);
CommentReliablePdu MalPacketDestroyedComment = pduFactory.makeCommentReliablePdu("Malware Packet DESTROYED BY Firewall");
CommentReliablePdu MalPacketDetectedComment = pduFactory.makeCommentReliablePdu("Firewall Detects Malware engage Traceroute");
// TODO simulation management PDUs for startup, planning to design special class support
//DetonationPdu detonationPdu = pduFactory.makeDetonationPdu();
//detonationPdu.setDescriptor(pDescriptor);
// loop the simulation while allowed, programmer can set additional conditions to break out and finish
while (simulationLoopCount < SIMULATION_MAX_LOOP_COUNT) // are we done yet?
{
simulationLoopCount++; // good practice: increment loop counter as first action in that loop
// =============================================================================================
// * your own simulation code starts here! *
// =============================================================================================
// are there any other variables to modify at the beginning of your loop?
// compute a track, update an ESPDU, whatever it is that your model is doing...
// Where is my entity? Insert changes in position; this sample only changes X position.
entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX()); // stationary defensive posture
entityStatePdu_2.getEntityLocation().setX(entityStatePdu_2.getEntityLocation().getX() - 1.0); // 1m per timestep
// decide whether to fire, and then update the firePdu. Hmmm, you might want a target to shoot at!
Double range = entityStatePdu_2.getEntityLocation().getX();
System.out.println("range: " + range + " hops from our Network DMZ!");
if (range < 5) { // Range 5
if (!fireBool) {
sendSinglePdu(MalPacketDetectedComment);
}
fireBool = true;
System.out.println("Entity#" + firePdu.getFiringEntityID().getEntityID() + " is firing " + firePdu.getDescriptor().getMunitionType().getDomain() + "." + firePdu.getDescriptor().getMunitionType().getCountry() + "." + firePdu.getDescriptor().getMunitionType().getCategory() + "." + firePdu.getDescriptor().getMunitionType().getSubCategory() + "." + firePdu.getDescriptor().getMunitionType().getSpecific() + "." + " at Entity#" + firePdu.getTargetEntityID().getEntityID());
if (firePdu.getTargetEntityID().getEntityID() == 6666) {
MalPacketPingsReceived += 1;
if (MalPacketPingsReceived > 1) {
// The Firewall destroys the MalPacket
System.out.println("Malware Packet DESTROYED BY Firewall after " + MalPacketPingsReceived + "pings from the traceroute.");
narrativeMessage4 = "Destroyed MalPacket";
destBool = true;
simulationComplete = true;
}
}
}
// etc. etc. your code goes here for your simulation of interest
// something happens between my simulation entities, la de da de da...
System.out.println ("... My simulation just did something, no really...");
// make your reports: narrative code for CommentPdu here (set all to empty strings to avoid sending)
narrativeMessage1 = "MV3500 ExampleSimulationProgramAllen_3";
narrativeMessage2 = "runSimulation() loop " + simulationLoopCount;
narrativeMessage3 = "this is working!"; // intentionally blank for testing
// your loop termination condition goes here
if (simulationLoopCount > 4) // for example
{
simulationComplete = true;
}
// =============================================================================================
// * your own simulation code is finished here! *
// =============================================================================================
// staying synchronized with timestep: wait duration for elapsed time in this loop
// Thread.sleep needs a (long) parameter for milliseconds, which are clumsy to use sometimes
Thread.sleep((long)(SIMULATION_LOOP_DURATION_SECONDS * 1000)); // seconds * (1000 msec/sec) = milliseconds
System.out.println ("... [Pausing for " + SIMULATION_LOOP_DURATION_SECONDS + " seconds]");
// OK now send the status PDUs for this loop, and then continue
System.out.println ("sending PDUs for simulation step " + simulationLoopCount + ", monitor loopback to confirm sent");
sendAllPdusForLoopTimestep(entityStatePdu_1, firePdu, timeStepComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
sendSinglePdu(entityStatePdu_2); // me too i.e. 2!
System.out.println ("... [PDUs successfully sent for this loop]");
// ===============================
// loop now finished, check whether to terminate if simulation complete, otherwise continue
if (simulationComplete || (simulationLoopCount > 10000)) // for example; including fail-safe condition is good
{
//sendSinglePdu(detonationPdu);
System.out.println ("... [Termination condition met, simulationComplete=" + simulationComplete + "]"); // ", final loopCount=" + loopCount +
break;
}
} // end of simulation loop
narrativeMessage2 = "runSimulation() completed successfully"; // all done
sendCommentPdu(narrativeComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
System.out.println ("... [final CommentPdu successfully sent for simulation]");
// TODO simulation management PDUs
}
catch (InterruptedException iex) // handle any exception that your code might choose to provoke!
{
Logger.getLogger(ExampleSimulationProgram.class.getName()).log(Level.SEVERE, null, iex);
}
}
/* **************************** infrastructure code, modification is seldom needed ************************* */
String narrativeMessage1 = new String();
String narrativeMessage2 = new String();
String narrativeMessage3 = new String();
String narrativeMessage4 = new String();
/* VariableRecordType enumerations have potential use with CommentPdu logs */
/* TODO contrast to EntityType */
VariableRecordType descriptionComment = VariableRecordType.DESCRIPTION;
VariableRecordType narrativeComment = VariableRecordType.COMPLETE_EVENT_REPORT;
VariableRecordType statusComment = VariableRecordType.APPLICATION_STATUS;
VariableRecordType timeStepComment = VariableRecordType.APPLICATION_TIMESTEP;
VariableRecordType otherComment = VariableRecordType.OTHER;
/**
* Output prefix to identify this class, helps with logging
*/
private final static String TRACE_PREFIX = "[" + ExampleSimulationProgram.class.getName() + "] ";
// class variables
PduFactory pduFactory = new PduFactory();
DisThreadedNetworkInterface disNetworkInterface;
DisThreadedNetworkInterface.PduListener pduListener;
Pdu receivedPdu;
PduRecorder pduRecorder;
/**
* Constructor design goal: additional built-in initialization conveniences can go here
* to keep student efforts focused on the runSimulation() method.
*/
public ExampleSimulationProgram()
{
// Constructor is under consideration. Constructor is not currently needed.
}
/**
* Utility Constructor that allows your example simulation program to override default network address and port
* @param address network address to use
* @param port corresponding network port to use
*/
public ExampleSimulationProgram(String address, int port)
{
setNetworkAddress(address);
setNetworkPort(port);
}
/**
* get networkAddress
* @return the networkAddress
*/
public String getNetworkAddress()
{
return networkAddress;
}
/**
* set networkAddress
* @param newNetworkAddress the networkAddress to set
*/
public final void setNetworkAddress(String newNetworkAddress)
{
ExampleSimulationProgram.networkAddress = newNetworkAddress;
}
/**
* get networkPort
* @return the networkPort
*/
public int getNetworkPort()
{
return networkPort;
}
/**
* set networkPort
* @param newNetworkPort the networkPort to set
*/
public final void setNetworkPort(int newNetworkPort)
{
ExampleSimulationProgram.networkPort = newNetworkPort;
}
/**
* Initialize network interface, choosing best available network interface
*/
public void setUpNetworkInterface()
{
disNetworkInterface = new DisThreadedNetworkInterface(getNetworkAddress(), getNetworkPort());
disNetworkInterface.setDescriptor ("ExampleSimulationProgramAllen_3 pdu looping");
System.out.println("Network confirmation:" +
" address=" + disNetworkInterface.getAddress()+ // disNetworkInterface.getMulticastGroup() +
" port=" + disNetworkInterface.getPort()); // + disNetworkInterface.getDisPort());
pduListener = new DisThreadedNetworkInterface.PduListener()
{
/** Callback handler for listener */
@Override
public void incomingPdu(Pdu newPdu)
{
receivedPdu = newPdu;
}
};
disNetworkInterface.addListener(pduListener);
String outputDirectory = DEFAULT_OUTPUT_DIRECTORY;
System.out.println("Beginning pdu save to directory " + outputDirectory);
pduRecorder = new PduRecorder(outputDirectory, getNetworkAddress(), getNetworkPort()); // assumes save
pduRecorder.setDescriptor ("ExampleSimulationProgramAllen_3 pduRecorder");
pduRecorder.start(); // begin running
}
/** All done, release network resources */
public void tearDownNetworkInterface()
{
pduRecorder.stop();
disNetworkInterface.removeListener(pduListener);
disNetworkInterface.close();
// disNetworkInterface.kill(); // renamed as close(), deprecated
// disNetworkInterface = null; // making sure no possibility of zombie process remaining...
}
/**
* Send a single Protocol Data Unit (PDU) of any type
* @param pdu the pdu to send
*/
private void sendSinglePdu(Pdu pdu)
{
try
{
disNetworkInterface.send(pdu);
Thread.sleep(100); // TODO consider refactoring the wait logic and moving externally
}
catch (InterruptedException ex)
{
System.err.println(this.getClass().getName() + " Error sending PDU: " + ex.getLocalizedMessage());
System.exit(1);
}
}
/**
* Send Comment PDU
* @see <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing Information to a Method or a Constructor</a> Arbitrary Number of Arguments
* @param commentType enumeration value describing purpose of the narrative comment
* @param comments String array of narrative comments
*/
public void sendCommentPdu(VariableRecordType commentType,
// vararg... variable-length set of String comments can optionally follow
String... comments)
{
sendAllPdusForLoopTimestep (null, null, commentType, comments);
}
/**
* Send EntityState, Fire, Comment PDUs that got updated for this loop, reflecting state of current simulation timestep.
* @see <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing Information to a Method or a Constructor</a> Arbitrary Number of Arguments
* @param entityStatePdu the ESPDU to send, if any
* @param firePdu the FirePDU to send, if any
* @param commentType enumeration value describing purpose of the narrative comment
* @param comments String array of narrative comments
*/
public void sendAllPdusForLoopTimestep(EntityStatePdu entityStatePdu,
FirePdu firePdu,
VariableRecordType commentType,
// vararg... variable-length set of String comments can optionally follow
String... comments)
{
if (entityStatePdu != null)
sendSinglePdu(entityStatePdu);
if (firePdu != null)
sendSinglePdu(firePdu); // bang
if ((comments != null) && (comments.length > 0))
{
ArrayList<String> newCommentsList = new ArrayList<>();
for (String comment : comments)
{
if (!comment.isEmpty())
{
newCommentsList.add(comment); // OK found something to send
}
}
if (!newCommentsList.isEmpty())
{
if (commentType == null)
commentType = otherComment; // fallback value otherComment
// now build the commentPdu from these string inputs, thus constructing a narrative entry
CommentPdu commentPdu = pduFactory.makeCommentPdu(commentType, newCommentsList.toArray(new String[0])); // comments);
sendSinglePdu(commentPdu);
if (isVerboseComments())
System.out.println("*** [Narrative comment sent: " + commentType.name() + "] " + newCommentsList.toString());
}
}
}
/**
* Main method is first executed when a program instance is loaded.
* @see <a href="https://docs.oracle.com/javase/tutorial/getStarted/application/index.html">Java Tutorials: A Closer Look at the "Hello World!" Application</a>
* @param args command-line arguments are an array of optional String parameters that are passed from execution environment during invocation
*/
public static void main(String[] args)
{
System.out.println(TRACE_PREFIX + "started...");
ExampleSimulationProgram thisProgram = new ExampleSimulationProgram(); // creates instance
// initial execution: can handle args array of initialization arguments here
if (args.length == 2)
{
if ((args[0] != null) && !args[0].isEmpty())
thisProgram.setNetworkAddress(args[0]);
if ((args[1] != null) && !args[1].isEmpty())
thisProgram.setNetworkPort(Integer.parseInt(args[1]));
}
else if (args.length != 0)
{
System.err.println("Usage: " + thisProgram.getClass().getName() + " [address port]");
System.exit(-1);
}
// OK here we go...
thisProgram.setUpNetworkInterface();
thisProgram.runSimulationLoops (); // ... your simulation execution code goes in there ...
thisProgram.tearDownNetworkInterface(); // make sure no processes are left lingering
System.out.println(TRACE_PREFIX + "complete."); // report successful completion
}
/**
* get whether verbose comments are enabled
* @return whether verboseComments mode is enabled
*/
public boolean isVerboseComments() {
return verboseComments;
}
/**
* set whether verbose comments are enabled
* @param newVerboseComments whether verboseComments mode is enabled
*/
public void setVerboseComments(boolean newVerboseComments) {
this.verboseComments = newVerboseComments;
}
}
package MV3500Cohort2023MarchJune.homework3.Hedgcorth;
import edu.nps.moves.dis7.entities.swe.platform.surface._002Triton;
import edu.nps.moves.dis7.entities.usa.platform.air.CH53ESuperStallion;
import edu.nps.moves.dis7.enumerations.ForceID;
import edu.nps.moves.dis7.enumerations.VariableRecordType;
import edu.nps.moves.dis7.pdus.EntityID;
import edu.nps.moves.dis7.pdus.EntityStatePdu;
import edu.nps.moves.dis7.pdus.FirePdu;
import edu.nps.moves.dis7.pdus.MunitionDescriptor;
import edu.nps.moves.dis7.utilities.DisChannel;
import edu.nps.moves.dis7.utilities.PduFactory;
import java.time.LocalDateTime;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
*
* @author leahhedgcorth
*/
public class ExampleSimulationProgram {
/* **************************** infrastructure code, modification is seldom needed ************************* */
private String descriptor = this.getClass().getSimpleName();
/**
* DIS channel defined by network address/port combination includes multiple
* utility capabilities
*/
protected DisChannel disChannel;
/**
* Factory object used to create new PDU instances
*/
protected PduFactory pduFactory;
/**
* seconds per loop for real-time or simulation execution
*/
private double simulationTimeStepDuration = 1.0; // seconds TODO encapsulate
/**
* initial simulation time in seconds
*/
double simulationTimeInitial = 0.0;
/**
* current simulation time in seconds
*/
double simulationTimeSeconds = simulationTimeInitial;
/**
* Maximum number of simulation loops
*/
int MAX_LOOP_COUNT = 4;
String narrativeMessage1 = new String();
String narrativeMessage2 = new String();
String narrativeMessage3 = new String();
/**
* EntityID settings for entity 1
*/
protected EntityID entityID_1 = new EntityID();
/**
* EntityID settings for entity 2
*/
protected EntityID entityID_2 = new EntityID();
/**
* ESPDU for entity 1
*/
protected EntityStatePdu entityStatePdu_1;
/**
* ESPDU for entity 2
*/
protected EntityStatePdu entityStatePdu_2;
/**
* FirePdu for entity 1 first weapon (if any)
*/
protected FirePdu firePdu_1a;
/**
* FirePdu for entity 1 second weapon (if any)
*/
protected FirePdu firePdu_1b;
/**
* MunitionDescriptor for these weapons
*/
protected MunitionDescriptor munitionDescriptor1;
/**
* Constructor to create an instance of this class. Design goal: additional
* built-in initialization conveniences can go here to keep your efforts
* focused on the runSimulation() method.
*/
// base constructor is not invoked automatically by other constructors
// https://stackoverflow.com/questions/581873/best-way-to-handle-multiple-constructors-in-java
public ExampleSimulationProgram() {
initialize();
}
/**
* Constructor to create an instance of this class.
*
* @param newDescriptor describes this program, useful for logging and
* debugging
*/
public ExampleSimulationProgram(String newDescriptor) {
descriptor = newDescriptor;
initialize();
}
/**
* Utility Constructor that allows your example simulation program to
* override default network address and port
*
* @param address network address to use
* @param port corresponding network port to use
*/
public ExampleSimulationProgram(String address, int port) {
disChannel.setNetworkAddress(address);
disChannel.setNetworkPort(port);
initialize();
}
/**
* Initialize channel setup for OpenDis7 and report a test PDU
*
* @see initializeDisChannel
* @see initializeSimulationEntities
*/
private void initialize() {
initializeDisChannel(); // must come first, uses PduFactory
initializeSimulationEntities(); // set unchanging parameters
disChannel.join(); // TODO further functionality expected
String timeStepMessage = "Simulation timestep duration " + getSimulationTimeStepDuration() + " seconds";
disChannel.sendCommentPdu(simulationTimeSeconds, DisChannel.COMMENTPDU_SIMULATION_TIMESTEP, timeStepMessage);
// additional constructor initialization can go here
}
/**
* Initialize channel setup for OpenDis7 and report a test PDU
*/
private void initializeDisChannel() {
if (disChannel == null) {
disChannel = new DisChannel();
} else {
disChannel.printlnTRACE("*** warning, duplicate invocation of initializeDisChannel() ignored");
return;
}
pduFactory = disChannel.getPduFactory();
disChannel.setDescriptor(this.getClass().getSimpleName()); // ExampleSimulationProgram might be a superclass
disChannel.setUpNetworkInterface();
disChannel.printlnTRACE("just checking: disChannel.getNetworkAddress()=" + disChannel.getNetworkAddress()
+ ", getNetworkPort()=" + disChannel.getNetworkPort());
disChannel.getPduRecorder().setVerbose(true);
// disChannel.sendCommentPdu(VariableRecordType.OTHER, "ArrivalProcessOpenDis7 initialized"); // hello channel, debug
}
/**
* Get ready, get set... initialize simulation entities
*/
public void initializeSimulationEntities() {
if (pduFactory == null) {
pduFactory = disChannel.getPduFactory();
}
entityStatePdu_1 = pduFactory.makeEntityStatePdu();
entityStatePdu_2 = pduFactory.makeEntityStatePdu();
firePdu_1a = pduFactory.makeFirePdu();
firePdu_1b = pduFactory.makeFirePdu();
munitionDescriptor1 = new MunitionDescriptor();
// Your model setup: define participants. who's who in this zoo?
// Assuming you keep track of entity objects... here is some support for for Entity 1.
// PDU objects are already declared and instances created, so now set their values.
entityID_1.setSiteID(1).setApplicationID(2).setEntityID(3); // made-up example ID;
disChannel.addEntity(entityID_1);
entityID_2.setSiteID(1).setApplicationID(2).setEntityID(4); // made-up example ID;
disChannel.addEntity(entityID_2);
// TODO someday, use enumerations for sites as part of a SimulationManager object; e.g. is there a unique site triplet for MOVES Institute?
entityStatePdu_1.setEntityID(entityID_1);
entityStatePdu_1.setForceId(ForceID.FRIENDLY);
// entityStatePdu_1.setEntityType(new _001Poseidon()); // note import statement above
// entityStatePdu_1.setMarking("Entity #1");
entityStatePdu_1.setEntityType(new CH53ESuperStallion()); // note import statement at top
entityStatePdu_1.setMarking("Entity #53");
entityStatePdu_1.getMarkingString(); // use Netbeans Debug breakpoint here to check left justified...
entityStatePdu_2.setEntityID(entityID_2);
entityStatePdu_2.setForceId(ForceID.OPPOSING);
entityStatePdu_2.setEntityType(new _002Triton()); // note import statement above
entityStatePdu_2.setMarking("Entity #2");
// TODO how should we customize this munition? what are key parameters for your simulation?
// more is needed here by scenario authors...
munitionDescriptor1.setQuantity(1);
firePdu_1a.setDescriptor(munitionDescriptor1).setRange(1000.0f);
}
/**
* This runSimulationLoops() method is for you, a customizable
* programmer-modifiable code block for defining and running a new
* simulation of interest.
*
* Welcome! Other parts of this program handle bookkeeping and plumbing
* tasks so that you can focus on your model entities and activities.
* Expandable support includes DIS EntityStatePdu, FirePdu and CommentPdu
* all available for modification and sending in a simulation loop.
* Continuous improvement efforts seek to make this program as easy and
* straightforward as possible for DIS simulationists to use and adapt. All
* of the other methods are setup, teardown and configuration that you may
* find interesting, even helpful, but don't really have to worry about.
*/
@SuppressWarnings("SleepWhileInLoop") // yes we might do that
public void runSimulationLoops() {
try {
final int SIMULATION_MAX_LOOP_COUNT = 10; // be deliberate out there! also avoid infinite loops.
int simulationLoopCount = 0; // variable, initialized at 0
boolean simulationComplete = false; // sentinel variable as termination condition, are we done yet?
// TODO reset Clock Time for today's date and timestamp to zero, providing consistent outputs for each simulation run
String timeMessage = "Simulation time " + simulationTimeSeconds + " at LocalDateTime " + LocalDateTime.now();
disChannel.sendCommentPdu(simulationTimeSeconds, DisChannel.COMMENTPDU_TIME, timeMessage);
// TODO replace enumeration with disChannel.COMMENTPDU_TIME
// TODO fix VariableRecordType.TIME_AMP_DATE_VALID
// ===================================================================================================
// loop the simulation while allowed, programmer can set additional conditions to break out and finish
while (simulationLoopCount < SIMULATION_MAX_LOOP_COUNT) // are we done yet?
{
simulationLoopCount++; // good practice: increment loop counter as first action in that loop
// =============================================================================================
// * your own simulation code starts here! *****************************************************
// =============================================================================================
// are there any other variables to modify at the beginning of your loop?
// are your reading any DIS PDUs from the network? check for them here
// compute a track, update an ESPDU, whatever it is that your model is doing...
// Where is my entity? Insert changes in position; this sample only changes X position.
entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX() + 1.0); // 1m per timestep
// decide whether to fire, and then update the firePdu. Hmmm, you might want a target to shoot at!
// etc. etc. your code goes here for your simulation of interest
// something happens between my simulation entities, la de da de da...
System.out.println("... My simulation just did something, no really...");
System.out.flush(); // make sure this arrives to user even if other threads somehow become deadlocked
// make your reports: narrative code for CommentPdu here (set all to empty strings to avoid sending)
narrativeMessage1 = "MV3500 ExampleSimulationProgram";
narrativeMessage2 = "runSimulation() loop " + simulationLoopCount;
narrativeMessage3 = ""; // intentionally blank for testing
// your loop termination condition goes here
if (simulationLoopCount > MAX_LOOP_COUNT) // for example
{
simulationComplete = true;
}
// =============================================================================================
// * your own simulation code is finished here! ************************************************
// =============================================================================================
// staying synchronized with timestep: wait duration for elapsed time in this loop
// Thread.sleep needs a (long) parameter for milliseconds, which are clumsy to use sometimes
Thread.sleep((long) (getSimulationTimeStepDuration() * 1000)); // units of seconds * (1000 msec/sec) = milliseconds
System.out.println("... [Pausing for " + getSimulationTimeStepDuration() + " seconds]");
// OK now send the status PDUs for this loop, and then continue
System.out.println("... sending PDUs of interest for simulation step " + simulationLoopCount + ", monitor loopback to confirm sent");
System.out.flush();
// TODO set timesteps in PDUs
sendAllPdusForLoopTimestep(simulationTimeSeconds,
entityStatePdu_1,
firePdu_1a,
DisChannel.COMMENTPDU_APPLICATION_STATUS,
narrativeMessage1, narrativeMessage2, narrativeMessage3);
disChannel.sendSinglePdu(simulationTimeSeconds, entityStatePdu_2); // me too i.e. 2!
System.out.println("... [PDUs of interest successfully sent for this loop]");
System.out.flush();
// ===============================
// current loop now finished, check whether to terminate if simulation complete, otherwise continue
if (simulationComplete || (simulationLoopCount > 10000)) // for example; including fail-safe condition is good
{
System.out.println("... [loop termination condition met, simulationComplete=" + simulationComplete + "]"); // ", final loopCount=" + loopCount +
System.out.flush();
break;
}
simulationTimeSeconds += getSimulationTimeStepDuration(); // good practice: increment simulationTime as lastst action in that loop
} // end of simulation loop, continue until done
// ===================================================================================================// ===================================================================================================// ===================================================================================================// ===================================================================================================
narrativeMessage2 = "runSimulation() completed successfully"; // all done, so tell everyone else on the channel
// TODO better javadoc needs to be autogenerated for VariableRecordType enumerations
disChannel.sendCommentPdu(DisChannel.COMMENTPDU_NARRATIVE, narrativeMessage1, narrativeMessage2, narrativeMessage3);
System.out.println("... [final=completion CommentPdu successfully sent for simulation]");
disChannel.leave(); // embedded SimulationManager is expected to send appropriate PDUs for entity, application shutdown
} catch (InterruptedException iex) // handle any exception that your code might choose to provoke!
{
Logger.getLogger(ExampleSimulationProgram.class.getSimpleName()).log(Level.SEVERE, null, iex);
}
}
/**
* Send EntityState, Fire, Comment PDUs that got updated for this loop,
* reflecting state of current simulation timestep.
*
* @param simTimeSeconds simulation time in second, applied to PDU as
* timestamp
* @param entityStatePdu the ESPDU to send, if any
* @param firePdu the FirePDU to send, if any
* @param commentType enumeration value describing purpose of the narrative
* comment PDU
* @param comments String array of narrative comments
* @see DisChannel // * @see DisTime // TODO find renamed version
* @see
* <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing
* Information to a Method or a Constructor</a> Arbitrary Number of
* Arguments
*/
public void sendAllPdusForLoopTimestep(double simTimeSeconds,
EntityStatePdu entityStatePdu,
FirePdu firePdu,
VariableRecordType commentType,
// vararg... variable-length set of String comments can optionally follow
String... comments) {
if (entityStatePdu != null) {
disChannel.sendSinglePdu(simTimeSeconds, entityStatePdu);
}
if (firePdu != null) {
disChannel.sendSinglePdu(simTimeSeconds, firePdu); // bang
}
disChannel.sendCommentPdu(simTimeSeconds, commentType, comments); // empty comments are filtered
}
/**
* Initial execution via main() method: handle args array of command-line
* initialization (CLI) arguments here
*
* @param args command-line parameters: network address and port
*/
protected void handleArguments(String[] args) {
// initial execution: handle args array of initialization arguments here
if (args.length == 2) {
if ((args[0] != null) && !args[0].isEmpty()) {
thisProgram.disChannel.setNetworkAddress(args[0]);
}
if ((args[1] != null) && !args[1].isEmpty()) {
thisProgram.disChannel.setNetworkPort(Integer.parseInt(args[1]));
}
} else if (args.length != 0) {
System.err.println("Usage: " + thisProgram.getClass().getSimpleName() + " [address port]");
System.exit(-1);
}
}
/**
* Get simple descriptor (such as parent class name) for this network
* interface, used in trace statements
*
* @return simple descriptor name
*/
public String getDescriptor() {
return descriptor;
}
/**
* Set new simple descriptor (such as parent class name) for this network
* interface, used in trace statements
*
* @param newDescriptor simple descriptor name for this interface
*/
public void setDescriptor(String newDescriptor) {
if (newDescriptor == null) {
newDescriptor = "";
}
this.descriptor = newDescriptor;
}
/**
* parameter accessor method
*
* @return the simulationTimeStepDuration in seconds
*/
public double getSimulationTimeStepDuration() {
return simulationTimeStepDuration;
}
/**
* parameter accessor method
*
* @param timeStepDurationSeconds the simulationTimeStepDuration in seconds
* to set
*/
public void setSimulationTimeStepDuration(double timeStepDurationSeconds) {
this.simulationTimeStepDuration = timeStepDurationSeconds;
}
/**
* Locally instantiable copy of program, can be subclassed.
*/
protected static ExampleSimulationProgram thisProgram;
/**
* Main method is first executed when a program instance is loaded.
*
* @see
* <a href="https://docs.oracle.com/javase/tutorial/getStarted/application/index.html">Java
* Tutorials: A Closer Look at the "Hello World!" Application</a>
* @param args command-line parameters: network address and port.
* Command-line arguments are an array of optional String parameters that
* are passed from execution environment during invocation
*/
public static void main(String[] args) {
thisProgram = new ExampleSimulationProgram("test constructor"); // create instance of self within static main() method
thisProgram.disChannel.printlnTRACE("main() started...");
thisProgram.handleArguments(args); // process any command-line invocation arguments
thisProgram.runSimulationLoops(); // ... your simulation execution code goes in there ...
thisProgram.disChannel.tearDownNetworkInterface(); // make sure no processes are left lingering
thisProgram.disChannel.printlnTRACE("complete."); // report successful completion
System.exit(0); // ensure all threads and sockets released
}
}
/**
* Copyright (c) 2008-2021, MOVES Institute, Naval Postgraduate School (NPS). All rights reserved.
* This work is provided under a BSD open-source license, see project license.html and license.txt
*
* This Program is a modified version of ExampleSimulationProgram in order to see the
* verbose plain text pdu log. This simulates a firewall identifying a malicious packet
* and tracing its source before destroying it - updated September 12, 2021 to ensure
* correct file pushed to Gitlab.
*
* @author William Oblak (Changes made from copy given in class)
*/
package MV3500Cohort2023MarchJune.homework3.Oblak;
import edu.nps.moves.dis7.enumerations.*; // match any
import edu.nps.moves.dis7.pdus.*; // match any of the PDU classes, easier than listing individually
import edu.nps.moves.dis7.utilities.DisThreadedNetworkInterface;
import edu.nps.moves.dis7.utilities.PduFactory;
import edu.nps.moves.dis7.utilities.stream.PduRecorder;
import java.util.ArrayList;
import java.util.logging.Level;
import java.util.logging.Logger;
/** The purpose of this program is to provide an easily modifiable example simulation program
* that includes DIS-capable entities doing tasks and reporting them to the network.
* Default settings include PDU recording turned on by default.
*/
public class ExampleSimulationProgram
{
private boolean verboseComments = true;
static final String NETWORK_ADDRESS_DEFAULT = "239.1.2.3";
static final int NETWORK_PORT_DEFAULT = 3000;
static String networkAddress = NETWORK_ADDRESS_DEFAULT;
static int networkPort = NETWORK_PORT_DEFAULT;
String DEFAULT_OUTPUT_DIRECTORY = "./pduLog";
private EntityID createFriendFireWall() {
EntityID FNFireWallID = new EntityID(); // 1.1.225.1.1.1 Platform,Cyber,USA,FireWall
FNFireWallID.setSiteID(13);
FNFireWallID.setApplicationID(43);
FNFireWallID.setEntityID(103);
return FNFireWallID;
}
private EntityType createFriendFireWallType() {
EntityType FNFireWallType = new EntityType();
FNFireWallType.setEntityKind(EntityKind.PLATFORM);
FNFireWallType.setDomain(Domain.inst(PlatformDomain.OTHER));
FNFireWallType.setCountry(Country.AUSTRALIA_AUS);
FNFireWallType.setCategory(3);
FNFireWallType.setSubCategory(1);
FNFireWallType.setSpecific(1);
return FNFireWallType;
}
private EntityID createMalPacket() {
EntityID MalPacketID = new EntityID(); // 1.1.45.1.7.1 Platform,Cyber,China,MaliciousPacket
MalPacketID.setSiteID(66);
MalPacketID.setApplicationID(666);
MalPacketID.setEntityID(6666);
return MalPacketID;
}
private EntityType createMalPacketType() {
EntityType MalPacketType = new EntityType();
MalPacketType.setEntityKind(EntityKind.PLATFORM);
MalPacketType.setDomain(Domain.inst(PlatformDomain.OTHER));
MalPacketType.setCountry(Country.CHINA_PEOPLES_REPUBLIC_OF_CHN);
MalPacketType.setCategory(3);
MalPacketType.setSubCategory(1);
MalPacketType.setSpecific(1);
return MalPacketType;
}
private MunitionDescriptor createTraceroute() {
EntityType TracerouteType = new EntityType(); //2.2.225.2.13.1
TracerouteType.setEntityKind(EntityKind.MUNITION);
TracerouteType.setDomain(Domain.inst(PlatformDomain.OTHER));
TracerouteType.setCountry(Country.AUSTRALIA_AUS);
TracerouteType.setCategory(2);
TracerouteType.setSubCategory(8);
TracerouteType.setSpecific(1);
MunitionDescriptor Traceroute = new MunitionDescriptor();
Traceroute.setMunitionType(TracerouteType);
Traceroute.setQuantity(1000);
Traceroute.setFuse(MunitionDescriptorFuse.CONTACT);
Traceroute.setRate(200);
return Traceroute;
}
/**
* This runSimulationLoops() method is for you, a
* programmer-modifiable method for defining and running a new simulation of interest.
* Welcome! Other parts of this program handle bookkeeping and plumbing tasks so that
* you can focus on your model entities and activities.
* Expandable support includes DIS EntityStatePdu, FirePdu and CommentPdu all available for
* modification and sending in a simulation loop.
* Continuous improvement efforts seek to make this program as easy and straightforward
* as possible for DIS simulationists to use and adapt.
* All of the other methods are setup, teardown and configuration that you may find
* interesting, even helpful, but don't really have to worry about.
*/
@SuppressWarnings("SleepWhileInLoop") // yes we do that
public void runSimulationLoops ()
{
try
{
/** seconds for real-time execution (not simulation time, which may or may not be the same) */
final double SIMULATION_LOOP_DURATION_SECONDS = 1.0;
final int SIMULATION_MAX_LOOP_COUNT = 10; // be deliberate out out there! also avoid infinite loops.
int simulationLoopCount = 0; // variable, initialized at 0
boolean simulationComplete = false; // sentinel variable as termination condition,, are we done yet?
boolean fireBool = false;
boolean destBool = false;
// TODO reset clock to zero each time for consistent outputs
// Your model setup: define participants. who's who in this zoo?
// Assuming you keep track of entity objects... here is some support for for Entity 1.
// create PDU object for US Firewall and set its values.
//EntityID entityID_1 = new EntityID();
//entityID_1.setSiteID(1).setApplicationID(2).setEntityID(3); // made-up example ID;
EntityStatePdu entityStatePdu_1 = pduFactory.makeEntityStatePdu();
entityStatePdu_1.setEntityID(createFriendFireWall());
entityStatePdu_1.setEntityType(createFriendFireWallType());
entityStatePdu_1.getEntityLocation().setX(0);
entityStatePdu_1.setForceId(ForceID.FRIENDLY);
// TODO someday, use enumerations; is there a unique site triplet for MOVES Institute?
// create PDU object for Malware Packet and set its values.
//EntityID entityID_2 = new EntityID();
//entityID_2.setSiteID(4).setApplicationID(5).setEntityID(6);
EntityStatePdu entityStatePdu_2 = pduFactory.makeEntityStatePdu();
entityStatePdu_2.setEntityID(createMalPacket());
entityStatePdu_2.setEntityType(createMalPacketType());
entityStatePdu_2.getEntityLocation().setX(7);
entityStatePdu_2.setForceId(ForceID.OPPOSING);
int MalPacketPingsReceived = 0;
FirePdu firePdu = pduFactory.makeFirePdu(); // for entity 1 first weapon (possible traceroute)
// should we customize this munition? what is it for your simulation?
EntityID fireID = new EntityID();
fireID.setSiteID(13);
fireID.setApplicationID(43);
fireID.setEntityID(103);
EntityID targetID = new EntityID();
targetID.setSiteID(66);
targetID.setApplicationID(666);
targetID.setEntityID(6666);
firePdu.setFiringEntityID(fireID);
firePdu.setTargetEntityID(targetID);
firePdu.setDescriptor(createTraceroute()); // calling create Traceroute Method
EntityID TracerouteID = new EntityID();
TracerouteID.setEntityID(1);
firePdu.setMunitionExpendibleID(TracerouteID);
CommentReliablePdu MalPacketDestroyedComment = pduFactory.makeCommentReliablePdu("Malware Packet DESTROYED BY Firewall");
CommentReliablePdu MalPacketDetectedComment = pduFactory.makeCommentReliablePdu("Firewall Detects Malware engage Traceroute");
// TODO simulation management PDUs for startup, planning to design special class support
//DetonationPdu detonationPdu = pduFactory.makeDetonationPdu();
//detonationPdu.setDescriptor(pDescriptor);
// loop the simulation while allowed, programmer can set additional conditions to break out and finish
while (simulationLoopCount < SIMULATION_MAX_LOOP_COUNT) // are we done yet?
{
simulationLoopCount++; // good practice: increment loop counter as first action in that loop
// =============================================================================================
// * your own simulation code starts here! *
// =============================================================================================
// are there any other variables to modify at the beginning of your loop?
// compute a track, update an ESPDU, whatever it is that your model is doing...
// Where is my entity? Insert changes in position; this sample only changes X position.
entityStatePdu_1.getEntityLocation().setX(entityStatePdu_1.getEntityLocation().getX()); // stationary defensive posture
entityStatePdu_2.getEntityLocation().setX(entityStatePdu_2.getEntityLocation().getX() - 1.0); // 1m per timestep
// decide whether to fire, and then update the firePdu. Hmmm, you might want a target to shoot at!
Double range = entityStatePdu_2.getEntityLocation().getX();
System.out.println("range: " + range + " hops from our Network DMZ!");
if (range < 5) { // Range 5
if (!fireBool) {
sendSinglePdu(MalPacketDetectedComment);
}
fireBool = true;
System.out.println("Entity#" + firePdu.getFiringEntityID().getEntityID() + " is firing " + firePdu.getDescriptor().getMunitionType().getDomain() + "." + firePdu.getDescriptor().getMunitionType().getCountry() + "." + firePdu.getDescriptor().getMunitionType().getCategory() + "." + firePdu.getDescriptor().getMunitionType().getSubCategory() + "." + firePdu.getDescriptor().getMunitionType().getSpecific() + "." + " at Entity#" + firePdu.getTargetEntityID().getEntityID());
if (firePdu.getTargetEntityID().getEntityID() == 6666) {
MalPacketPingsReceived += 1;
if (MalPacketPingsReceived > 1) {
// The Firewall destroys the MalPacket
System.out.println("Malware Packet DESTROYED BY Firewall after " + MalPacketPingsReceived + "pings from the traceroute.");
narrativeMessage4 = "Destroyed MalPacket";
destBool = true;
simulationComplete = true;
}
}
}
// etc. etc. your code goes here for your simulation of interest
// something happens between my simulation entities, la de da de da...
System.out.println ("... My simulation just did something, no really...");
// make your reports: narrative code for CommentPdu here (set all to empty strings to avoid sending)
narrativeMessage1 = "MV3500 ExampleSimulationProgramAllen_3";
narrativeMessage2 = "runSimulation() loop " + simulationLoopCount;
narrativeMessage3 = "this is working!"; // intentionally blank for testing
// your loop termination condition goes here
if (simulationLoopCount > 4) // for example
{
simulationComplete = true;
}
// =============================================================================================
// * your own simulation code is finished here! *
// =============================================================================================
// staying synchronized with timestep: wait duration for elapsed time in this loop
// Thread.sleep needs a (long) parameter for milliseconds, which are clumsy to use sometimes
Thread.sleep((long)(SIMULATION_LOOP_DURATION_SECONDS * 1000)); // seconds * (1000 msec/sec) = milliseconds
System.out.println ("... [Pausing for " + SIMULATION_LOOP_DURATION_SECONDS + " seconds]");
// OK now send the status PDUs for this loop, and then continue
System.out.println ("sending PDUs for simulation step " + simulationLoopCount + ", monitor loopback to confirm sent");
sendAllPdusForLoopTimestep(entityStatePdu_1, firePdu, timeStepComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
sendSinglePdu(entityStatePdu_2); // me too i.e. 2!
System.out.println ("... [PDUs successfully sent for this loop]");
// ===============================
// loop now finished, check whether to terminate if simulation complete, otherwise continue
if (simulationComplete || (simulationLoopCount > 10000)) // for example; including fail-safe condition is good
{
//sendSinglePdu(detonationPdu);
System.out.println ("... [Termination condition met, simulationComplete=" + simulationComplete + "]"); // ", final loopCount=" + loopCount +
break;
}
} // end of simulation loop
narrativeMessage2 = "runSimulation() completed successfully"; // all done
sendCommentPdu(narrativeComment, narrativeMessage1, narrativeMessage2, narrativeMessage3);
System.out.println ("... [final CommentPdu successfully sent for simulation]");
// TODO simulation management PDUs
}
catch (InterruptedException iex) // handle any exception that your code might choose to provoke!
{
Logger.getLogger(ExampleSimulationProgram.class.getName()).log(Level.SEVERE, null, iex);
}
}
/* **************************** infrastructure code, modification is seldom needed ************************* */
String narrativeMessage1 = new String();
String narrativeMessage2 = new String();
String narrativeMessage3 = new String();
String narrativeMessage4 = new String();
/* VariableRecordType enumerations have potential use with CommentPdu logs */
/* TODO contrast to EntityType */
VariableRecordType descriptionComment = VariableRecordType.DESCRIPTION;
VariableRecordType narrativeComment = VariableRecordType.COMPLETE_EVENT_REPORT;
VariableRecordType statusComment = VariableRecordType.APPLICATION_STATUS;
VariableRecordType timeStepComment = VariableRecordType.APPLICATION_TIMESTEP;
VariableRecordType otherComment = VariableRecordType.OTHER;
/**
* Output prefix to identify this class, helps with logging
*/
private final static String TRACE_PREFIX = "[" + ExampleSimulationProgram.class.getName() + "] ";
// class variables
PduFactory pduFactory = new PduFactory();
DisThreadedNetworkInterface disNetworkInterface;
DisThreadedNetworkInterface.PduListener pduListener;
Pdu receivedPdu;
PduRecorder pduRecorder;
/**
* Constructor design goal: additional built-in initialization conveniences can go here
* to keep student efforts focused on the runSimulation() method.
*/
public ExampleSimulationProgram()
{
// Constructor is under consideration. Constructor is not currently needed.
}
/**
* Utility Constructor that allows your example simulation program to override default network address and port
* @param address network address to use
* @param port corresponding network port to use
*/
public ExampleSimulationProgram(String address, int port)
{
setNetworkAddress(address);
setNetworkPort(port);
}
/**
* get networkAddress
* @return the networkAddress
*/
public String getNetworkAddress()
{
return networkAddress;
}
/**
* set networkAddress
* @param newNetworkAddress the networkAddress to set
*/
public final void setNetworkAddress(String newNetworkAddress)
{
ExampleSimulationProgram.networkAddress = newNetworkAddress;
}
/**
* get networkPort
* @return the networkPort
*/
public int getNetworkPort()
{
return networkPort;
}
/**
* set networkPort
* @param newNetworkPort the networkPort to set
*/
public final void setNetworkPort(int newNetworkPort)
{
ExampleSimulationProgram.networkPort = newNetworkPort;
}
/**
* Initialize network interface, choosing best available network interface
*/
public void setUpNetworkInterface()
{
disNetworkInterface = new DisThreadedNetworkInterface(getNetworkAddress(), getNetworkPort());
disNetworkInterface.setDescriptor ("ExampleSimulationProgramAllen_3 pdu looping");
System.out.println("Network confirmation:" +
" address=" + disNetworkInterface.getAddress()+ // disNetworkInterface.getMulticastGroup() +
" port=" + disNetworkInterface.getPort()); // + disNetworkInterface.getDisPort());
pduListener = new DisThreadedNetworkInterface.PduListener()
{
/** Callback handler for listener */
@Override
public void incomingPdu(Pdu newPdu)
{
receivedPdu = newPdu;
}
};
disNetworkInterface.addListener(pduListener);
String outputDirectory = DEFAULT_OUTPUT_DIRECTORY;
System.out.println("Beginning pdu save to directory " + outputDirectory);
pduRecorder = new PduRecorder(outputDirectory, getNetworkAddress(), getNetworkPort()); // assumes save
pduRecorder.setDescriptor ("ExampleSimulationProgramAllen_3 pduRecorder");
pduRecorder.start(); // begin running
}
/** All done, release network resources */
public void tearDownNetworkInterface()
{
pduRecorder.stop();
disNetworkInterface.removeListener(pduListener);
disNetworkInterface.close();
// disNetworkInterface.kill(); // renamed as close(), deprecated
// disNetworkInterface = null; // making sure no possibility of zombie process remaining...
}
/**
* Send a single Protocol Data Unit (PDU) of any type
* @param pdu the pdu to send
*/
private void sendSinglePdu(Pdu pdu)
{
try
{
disNetworkInterface.send(pdu);
Thread.sleep(100); // TODO consider refactoring the wait logic and moving externally
}
catch (InterruptedException ex)
{
System.err.println(this.getClass().getName() + " Error sending PDU: " + ex.getLocalizedMessage());
System.exit(1);
}
}
/**
* Send Comment PDU
* @see <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing Information to a Method or a Constructor</a> Arbitrary Number of Arguments
* @param commentType enumeration value describing purpose of the narrative comment
* @param comments String array of narrative comments
*/
public void sendCommentPdu(VariableRecordType commentType,
// vararg... variable-length set of String comments can optionally follow
String... comments)
{
sendAllPdusForLoopTimestep (null, null, commentType, comments);
}
/**
* Send EntityState, Fire, Comment PDUs that got updated for this loop, reflecting state of current simulation timestep.
* @see <a href="https://docs.oracle.com/javase/tutorial/java/javaOO/arguments.html">Passing Information to a Method or a Constructor</a> Arbitrary Number of Arguments
* @param entityStatePdu the ESPDU to send, if any
* @param firePdu the FirePDU to send, if any
* @param commentType enumeration value describing purpose of the narrative comment
* @param comments String array of narrative comments
*/
public void sendAllPdusForLoopTimestep(EntityStatePdu entityStatePdu,
FirePdu firePdu,
VariableRecordType commentType,
// vararg... variable-length set of String comments can optionally follow
String... comments)
{
if (entityStatePdu != null)
sendSinglePdu(entityStatePdu);
if (firePdu != null)
sendSinglePdu(firePdu); // bang
if ((comments != null) && (comments.length > 0))
{
ArrayList<String> newCommentsList = new ArrayList<>();
for (String comment : comments)
{
if (!comment.isEmpty())
{
newCommentsList.add(comment); // OK found something to send
}
}
if (!newCommentsList.isEmpty())
{
if (commentType == null)
commentType = otherComment; // fallback value otherComment
// now build the commentPdu from these string inputs, thus constructing a narrative entry
CommentPdu commentPdu = pduFactory.makeCommentPdu(commentType, newCommentsList.toArray(new String[0])); // comments);
sendSinglePdu(commentPdu);
if (isVerboseComments())
System.out.println("*** [Narrative comment sent: " + commentType.name() + "] " + newCommentsList.toString());
}
}
}
/**
* Main method is first executed when a program instance is loaded.
* @see <a href="https://docs.oracle.com/javase/tutorial/getStarted/application/index.html">Java Tutorials: A Closer Look at the "Hello World!" Application</a>
* @param args command-line arguments are an array of optional String parameters that are passed from execution environment during invocation
*/
public static void main(String[] args)
{
System.out.println(TRACE_PREFIX + "started...");
ExampleSimulationProgram thisProgram = new ExampleSimulationProgram(); // creates instance
// initial execution: can handle args array of initialization arguments here
if (args.length == 2)
{
if ((args[0] != null) && !args[0].isEmpty())
thisProgram.setNetworkAddress(args[0]);
if ((args[1] != null) && !args[1].isEmpty())
thisProgram.setNetworkPort(Integer.parseInt(args[1]));
}
else if (args.length != 0)
{
System.err.println("Usage: " + thisProgram.getClass().getName() + " [address port]");
System.exit(-1);
}
// OK here we go...
thisProgram.setUpNetworkInterface();
thisProgram.runSimulationLoops (); // ... your simulation execution code goes in there ...
thisProgram.tearDownNetworkInterface(); // make sure no processes are left lingering
System.out.println(TRACE_PREFIX + "complete."); // report successful completion
}
/**
* get whether verbose comments are enabled
* @return whether verboseComments mode is enabled
*/
public boolean isVerboseComments() {
return verboseComments;
}
/**
* set whether verbose comments are enabled
* @param newVerboseComments whether verboseComments mode is enabled
*/
public void setVerboseComments(boolean newVerboseComments) {
this.verboseComments = newVerboseComments;
}
}
/**
* Final project assignments supporting the NPS MOVES MV3500 Networked Graphics course.
*
* @see <a href="https://gitlab.nps.edu/Savage/NetworkedGraphicsMV3500/-/tree/master/assignments">networkedGraphicsMV3500 assignments</a>
* @see java.lang.Package
* @see <a href="https://stackoverflow.com/questions/22095487/why-is-package-info-java-useful">StackOverflow: why-is-package-info-java-useful</a>
* @see <a href="https://stackoverflow.com/questions/624422/how-do-i-document-packages-in-java">StackOverflow: how-do-i-document-packages-in-java</a>
*/
package MV3500Cohort2023MarchJune.homework3.Oblak;
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