- Jan 28, 2020
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Heine, Eric R authored
Wrapped the game event listeners in a try/catch block so that if some listener to a GameEvent throws an exception, any other GameEventListeners will still get their functions called.
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- Mar 28, 2019
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Heine, Eric R authored
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Heine, Eric R authored
Test to see if I can get the context menus to create the scriptable objects to work with Unity's Package Manager before I put in all the work to redo all this stuff.
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- Mar 26, 2019
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michael authored
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