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Evidence collection

Collected 3 years ago

Release notes

  • Added scriptable variables for lists of items
  • Added an implicit operator on ScriptableVariables so sometimes you don't have to use .Value to read the value (you have to be careful about null checks)

Evidence collection

Collected 3 years ago

Release notes

  • Added an output event to the EventLogController when it stops logging with the filename of the new event log as a parameter

Evidence collection

Collected 4 years ago

Release notes

  • Fixed an issue with Int and Float inputs to handle someone typing in negative numbers and decimals as they would in normal forms.

Evidence collection

Collected 4 years ago

Release notes

  • Fixed a null reference exception with ScriptableVariableLabels that use null strings

Evidence collection

Collected 4 years ago

Release notes

  • Made PositionRotationLogger have an adjustable key for the events it writes

Release notes

Added ability to redirect EventLog to the Unity Log

Release notes

  • Added a very simple state manager that fires game events based on when those states change

Release notes

  • Added a component that maps Unity Input Actions to Game Events
  • Added dependency to Unity Input package
  • Added Unity Start Game Event sender
  • Added an ability to delay when Game Event Listeners trigger their Unity Events
  • Added Vector2, 3, and 4 events, variables, listeners, and UI

Release notes

  • Added Shared Util library
  • Added application exit script in Shared.Util
  • Added SceneChanger script in Shared.SceneLoader

Evidence collection

Collected 5 years ago

Release notes

  • Event Log Controller uses 24-hour timestamps for start and end times and filenames