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SASC
autonomy-payload
Commits
90045d13
Commit
90045d13
authored
6 years ago
by
Davis, Duane T
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LIB: Reordered behavior enumerations and changed LandingOrderParser type field
parent
924209b2
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ap_lib/src/ap_lib/ap_enumerations.py
+27
-22
27 additions, 22 deletions
ap_lib/src/ap_lib/ap_enumerations.py
ap_lib/src/ap_lib/bitmapped_bytes.py
+1
-1
1 addition, 1 deletion
ap_lib/src/ap_lib/bitmapped_bytes.py
with
28 additions
and
23 deletions
ap_lib/src/ap_lib/ap_enumerations.py
+
27
−
22
View file @
90045d13
...
...
@@ -99,29 +99,32 @@ ALT_BLOCK_SIZE = 10.0 # Altitude block size for altitude-separated behaviors
# Enumeration for available swarm behaviors
SWARM_STANDBY
=
0
# No swarm behavior (set no payload control)
SWARM_LINEAR_FORMATION
=
1
# Straight line high-to-low formation
SWARM_SEARCH
=
2
# Conduct a coordinated search of a specified area
NAIVE_SHOOTER
=
3
# Shoot closest red UAV & ignore other UAV results
GREEDY_SHOOTER
=
4
# Shoot the closest red UAV but use other UAV results
PN_INTERCEPTOR
=
5
# Proportional navigation intercept of a target UAV
ALTITUDE_SORT
=
6
# Consensus algorithm to sort UAVs by rel_alt
LAZY_ALTITUDE_SORT
=
7
# Lazy consensus algorithm to sort UAVs by rel_alt
INDEPENDENT_TRANSIT
=
8
# Transit independently to a specified location
SMART_SHOOTER
=
9
# Shoot the closest red UAV but use other UAV results and dont pursue enemy already being pursued by a friendly
CONSTRAINED_SHOOTER
=
10
# Built on Smart Shooter - Constrained FOV Angle and Range of engaging targets
OPPORTUNISTIC_SHOOTER
=
11
# Reactive version of Greedy Shooter (reselects target every iteration)
WINGMAN
=
12
# Combination of Linear Formation and Constrained Shooter Behaviors
PATROL_BOX
=
13
# Randomly patrol a rectangular box
PATROL_BOX_SHOOTER
=
14
# Randomly patrol a rectangular box & engage approaching red UAVs
TACTIC_INTERFACE
=
15
# Use generic tactic interface
EVADER
=
16
# Move to a waypoint while avoiding enemies
AREA_SPREAD
=
17
# Disperse uniformly through a rectangular area
SIMPLE_GRND_ATTACK
=
18
# Basic ground attack behavior (just land there)
WAVE_ATTACK
=
19
# Formation flyin and sequential drop
DELAYED_ATTACK
=
20
# Time delay between individual attacks one one location
OVERWATCH_ATTACK
=
21
# Formation flyin and sequential drop with highboy overwatch
INDEPENDENT_TRANSIT
=
2
# Transit independently to a specified location
SWARM_SEARCH
=
3
# Conduct a coordinated search of a specified area
PATROL_BOX
=
4
# Randomly patrol a rectangular box
AREA_SPREAD
=
5
# Disperse uniformly through a rectangular area
RANDOM_STATION
=
6
# Take up (fixed) random stations across a rectangular area
GREEDY_SHOOTER
=
7
# Shoot the closest red UAV but use other UAV results
SMART_SHOOTER
=
8
# Shoot the closest red UAV but use other UAV results and dont pursue enemy already being pursued by a friendly
CONSTRAINED_SHOOTER
=
9
# Built on Smart Shooter - Constrained FOV Angle and Range of engaging targets
OPPORTUNISTIC_SHOOTER
=
10
# Reactive version of Greedy Shooter (reselects target every iteration)
PATROL_BOX_SHOOTER
=
11
# Randomly patrol a rectangular box & engage approaching red UAVs
WAVE_ATTACK
=
12
# Formation flyin and sequential drop
DELAYED_ATTACK
=
13
# Time delay between individual attacks one one location
OVERWATCH_ATTACK
=
14
# Formation flyin and sequential drop with highboy overwatch
SWARM_SEQUENCE_LAND
=
99
# Land in order (low-to-high UAV)
# Obsolete behaviors that are still included for backwards compatibility
NAIVE_SHOOTER
=
89
# Shoot closest red UAV & ignore other UAV results
PN_INTERCEPTOR
=
90
# Proportional navigation intercept of a target UAV
ALTITUDE_SORT
=
91
# Consensus algorithm to sort UAVs by rel_alt
LAZY_ALTITUDE_SORT
=
92
# Lazy consensus algorithm to sort UAVs by rel_alt
WINGMAN
=
93
# Combination of Linear Formation and Constrained Shooter Behaviors
EVADER
=
94
# Move to a waypoint while avoiding enemies
SIMPLE_GRND_ATTACK
=
95
# Basic ground attack behavior (just land there)
TACTIC_INTERFACE
=
96
# Use generic tactic interface
FIXED_TURN
=
97
# Simple test behavior for turn-rate control capability
SWARM_SEQUENCE_LAND
=
98
# Land in order (low-to-high UAV)
SWARM_EGRESS
=
99
# Egress the swarm for recovery
SWARM_EGRESS
=
98
# Egress the swarm for recovery
# Enumeration for available swarm ROS commands
TRIGGER_PAYLOAD_FORCE
=
0
# Trigger payload command directly to autopilot (do_digicam_control)
...
...
@@ -151,6 +154,7 @@ SWARM_BHVRS = { SWARM_STANDBY: 'Standby', \
SWARM_SEQUENCE_LAND
:
'
Sequence Land
'
,
\
INDEPENDENT_TRANSIT
:
'
Independent Transit
'
,
\
AREA_SPREAD
:
'
Area Spread
'
,
\
RANDOM_STATION
:
'
Random Station
'
,
\
PATROL_BOX
:
'
Patrol Box
'
,
\
TACTIC_INTERFACE
:
'
Tactic Interface
'
,
\
EVADER
:
'
Evader
'
,
\
...
...
@@ -176,6 +180,7 @@ SWARM_BHVR_VALUES = { 'Standby': SWARM_STANDBY, \
'
Sequence Land
'
:
SWARM_SEQUENCE_LAND
,
\
'
Independent Transit
'
:
INDEPENDENT_TRANSIT
,
\
'
Area Spread
'
:
AREA_SPREAD
,
\
'
Random Station
'
:
RANDOM_STATION
,
\
'
Patrol Box
'
:
PATROL_BOX
,
\
'
Patrol Box Shooter
'
:
PATROL_BOX_SHOOTER
,
\
'
Evader
'
:
EVADER
,
\
...
...
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ap_lib/src/ap_lib/bitmapped_bytes.py
+
1
−
1
View file @
90045d13
...
...
@@ -546,7 +546,7 @@ class SearchWaypointParser(VariableLengthBitmappedBytes):
class
LandingOrderParser
(
BitmappedBytes
):
'''
Parser for landing orders
'''
fmt
=
"
>B
"
fmt
=
"
>B
3x
"
def
__init__
(
self
):
'''
Initializes parameters with default values
...
...
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