Added separate editor assembly so that the scene loader wouldn't break builds.
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- Scene Loader/Editor/Shared.SceneLoader.Editor.asmdef 17 additions, 0 deletionsScene Loader/Editor/Shared.SceneLoader.Editor.asmdef
- Scene Loader/Editor/Shared.SceneLoader.Editor.asmdef.meta 7 additions, 0 deletionsScene Loader/Editor/Shared.SceneLoader.Editor.asmdef.meta
- package.json 1 addition, 1 deletionpackage.json
... | ... | @@ -2,7 +2,7 @@ |
"name": "com.futuretech.shared", | ||
"displayName": "FutureTech Shared", | ||
"description": "Contains shared items such as the Scriptable Variables.", | ||
"version": "0.1.12", | ||
"version": "0.1.13", | ||
"unity": "2018.3", | ||
"license": "MIT", | ||
"repository": { | ||
... | ... |
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