Added separate editor assembly so that the scene loader wouldn't break builds.
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- Scene Loader/Editor/Shared.SceneLoader.Editor.asmdef 17 additions, 0 deletionsScene Loader/Editor/Shared.SceneLoader.Editor.asmdef
- Scene Loader/Editor/Shared.SceneLoader.Editor.asmdef.meta 7 additions, 0 deletionsScene Loader/Editor/Shared.SceneLoader.Editor.asmdef.meta
- package.json 1 addition, 1 deletionpackage.json
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