Added a class that fires game events based on its current state.
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- State Manager.meta 10 additions, 0 deletionsState Manager.meta
- State Manager/Shared.StateManager.asmdef 15 additions, 0 deletionsState Manager/Shared.StateManager.asmdef
- State Manager/Shared.StateManager.asmdef.meta 7 additions, 0 deletionsState Manager/Shared.StateManager.asmdef.meta
- State Manager/State.cs 32 additions, 0 deletionsState Manager/State.cs
- State Manager/State.cs.meta 11 additions, 0 deletionsState Manager/State.cs.meta
- State Manager/StateManager.cs 76 additions, 0 deletionsState Manager/StateManager.cs
- State Manager/StateManager.cs.meta 11 additions, 0 deletionsState Manager/StateManager.cs.meta
- package.json 1 addition, 1 deletionpackage.json
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State Manager/Shared.StateManager.asmdef
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State Manager/State.cs
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State Manager/State.cs.meta
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State Manager/StateManager.cs
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State Manager/StateManager.cs.meta
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"name": "com.futuretech.shared", | ||
"displayName": "FutureTech Shared", | ||
"description": "Contains shared items such as the Scriptable Variables.", | ||
"version": "0.1.23", | ||
"version": "0.1.24", | ||
"unity": "2019.2", | ||
"license": "MIT", | ||
"repository": { | ||
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