- Mar 24, 2020
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Heine, Eric R authored
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- Mar 06, 2020
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Heine, Eric R authored
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Heine, Eric R authored
Added a component for firing game events on Unity Start and added the ability to delay firing Unity Events when a Game Event is being listened to.
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Heine, Eric R authored
Added a class that maps Unity Input Actions to Game Events. The shared package is now dependent on the Unity Input system package until it's permanently part of the engine.
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- Feb 26, 2020
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Heine, Eric R authored
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Heine, Eric R authored
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- Jan 28, 2020
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Heine, Eric R authored
Merge Request for Issue/3 Added game event loggers for the four types of basic value game events. Closes #3 See merge request !3
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Heine, Eric R authored
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Heine, Eric R authored
Merge Request for Issue/4 Wrapped the game event listeners in a try/catch block so that if some listener... Closes #4 See merge request !2
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Heine, Eric R authored
Wrapped the game event listeners in a try/catch block so that if some listener to a GameEvent throws an exception, any other GameEventListeners will still get their functions called.
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- Jan 27, 2020
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Heine, Eric R authored
Made a new Util package for shared things with no clearly defined system with one script to begin with that quits a Unity application.
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- Jan 21, 2020
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Heine, Eric R authored
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- Jan 08, 2020
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Heine, Eric R authored
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Heine, Eric R authored
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- Oct 31, 2019
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Heine, Eric R authored
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Heine, Eric R authored
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- Aug 21, 2019
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Heine, Eric R authored
Removed a needless ToString() on a string variable that actually caused problems if the string in question was null.
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- Aug 15, 2019
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Heine, Eric R authored
Gave the int variable input the same treatment as the float one so you can delete it all back to 0 if you'd like.
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- Aug 12, 2019
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Heine, Eric R authored
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- Jul 31, 2019
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Heine, Eric R authored
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- Jul 29, 2019
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Heine, Eric R authored
Apparently events can't be fired from inherited classes, so the ScriptableVariable base class now has a protected function to fire its OnValueChanged event.
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- Jul 25, 2019
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Guerrero, Michael J authored
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- Jul 23, 2019
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Heine, Eric R authored
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Heine, Eric R authored
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Heine, Eric R authored
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Heine, Eric R authored
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- Jun 05, 2019
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Michael Guerrero authored
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Guerrero, Michael J authored
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Guerrero, Michael J authored
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- Apr 24, 2019
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Erik Johnson authored
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Erik Johnson authored
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Erik Johnson authored
Attempting to get this project operational in a Unity Build. See merge request !1
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Erik Johnson authored
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- Apr 17, 2019
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Erik Johnson authored
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Erik Johnson authored
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- Mar 29, 2019
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Heine, Eric R authored
Separated out the concrete UnityEvents that get used a bunch when using ScriptableVariables into separate files and added a bunch of monobehaviours to fire unity events based on variable values.
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- Mar 28, 2019
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Heine, Eric R authored
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Heine, Eric R authored
Test to see if I can get the context menus to create the scriptable objects to work with Unity's Package Manager before I put in all the work to redo all this stuff.
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- Mar 26, 2019
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Michael Guerrero authored
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Michael Guerrero authored
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