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Created with Raphaël 2.2.03Feb26Oct7Apr24Feb11Dec13May1224Mar626Feb28Jan2721831Oct21Aug151231Jul2925235Jun24Apr1729Mar2826Increased the version number for a new release0.1.30 master0.1.30 masterMerge branch 'issue/13-dynamic-list-item-removed' into 'master'The item is now removed from the dictionary of list items before calling the OnItemRemoved function, but the root GameObject is destroyed afterwards just to make sure Unity isn't doing any cleanup before a derived class has a chance to.Merge branch 'issue/16-implicit-operator-overrides' into 'master'Added an implicit operator to get a value from a ScriptableVariable so you don't have to type .Value when using its value.Merge branch 'issue/11-list-variables' into 'master'Added an indexer override and Count function. Renamed the list changed event and added another one for when a list item changes.Added a virtual function to do any cleanup necessary when an item is removed from a DynamicList.Added a new type of scriptable variable that handles lists of values. The list itself is not accessible externally and any function that modifies it fires an event that the value has been changed.The EventLogController now fires an event when logging stopped with the filename of the new log file.0.1.290.1.29Fixed an issue with Int and Float inputs to handle someone typing in negative numbers and decimals as they would in normal forms.0.1.280.1.28Added a null safety check for the ScriptableVariableLabels.0.1.270.1.27Made the position/rotation logger a little more flexible about the event it logs.0.1.260.1.26Updated to 0.1.25 and Unity 2019.30.1.250.1.25Merge branch 'redirect-events-to-unity-debug-log' into 'master'EventLog can now redirect events to the Unity Log.Merge branch 'issue/6-state-manager' into 'master'0.1.240.1.24Added a class that fires game events based on its current state.Added UI, variables, events, and listeners for Vector2, 3, and 4 values.0.1.230.1.23Added a component for firing game events on Unity Start and added the ability to delay firing Unity Events when a Game Event is being listened to.Added a class that maps Unity Input Actions to Game Events. The shared package is now dependent on the Unity Input system package until it's permanently part of the engine.Updating package version0.1.220.1.22Added a simple script to load a different scene when told toMerge branch 'issue/3-event-loggers' into 'master'Added game event loggers for the four types of basic value game events.Merge branch 'issue/4-game-event-exception-catching' into 'master'Wrapped the game event listeners in a try/catch block so that if some listener to a GameEvent throws an exception, any other GameEventListeners will still get their functions called.Made a new Util package for shared things with no clearly defined system with one script to begin with that quits a Unity application.The event log now uses 24-hour timestamps for the start and end times and the filename.0.1.210.1.21Updated the package version0.1.200.1.20Added GameObject and Transform variables and events.Missed a few things.0.1.190.1.19Made the Scriptable Variable UI use TextMeshPro input fields and text labels.Removed a needless ToString() on a string variable that actually caused problems if the string in question was null.0.1.180.1.18Gave the int variable input the same treatment as the float one so you can delete it all back to 0 if you'd like.0.1.170.1.17Made the variable labels able to have their output strings formatted as desired.0.1.160.1.16Tweaked the float variable input so you're actually able to type in decimal values.0.1.150.1.15Apparently events can't be fired from inherited classes, so the ScriptableVariable base class now has a protected function to fire its OnValueChanged event.0.1.140.1.14Added separate editor assembly so that the scene loader wouldn't break builds.0.1.130.1.13Added assembly files for all the different shared namespaces.0.1.120.1.12
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