- Feb 03, 2022
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Heine, Eric R authored
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- Oct 26, 2021
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Erik Johnson authored
Merge Request for Issue/13 - dynamic list item removed Closes #13 See merge request !7
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Heine, Eric R authored
The item is now removed from the dictionary of list items before calling the OnItemRemoved function, but the root GameObject is destroyed afterwards just to make sure Unity isn't doing any cleanup before a derived class has a chance to.
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Erik Johnson authored
Merge Request for Issue/16 - implicit override Closes #16 See merge request !8
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Heine, Eric R authored
Added an implicit operator to get a value from a ScriptableVariable so you don't have to type .Value when using its value.
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Erik Johnson authored
Merge Request for Issue/11 - list variables Closes #11 See merge request !6
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Heine, Eric R authored
Added an indexer override and Count function. Renamed the list changed event and added another one for when a list item changes.
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Heine, Eric R authored
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Heine, Eric R authored
Added a new type of scriptable variable that handles lists of values. The list itself is not accessible externally and any function that modifies it fires an event that the value has been changed.
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Heine, Eric R authored
The EventLogController now fires an event when logging stopped with the filename of the new log file.
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- Apr 07, 2021
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Heine, Eric R authored
Fixed an issue with Int and Float inputs to handle someone typing in negative numbers and decimals as they would in normal forms.
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- Feb 24, 2021
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Heine, Eric R authored
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- Dec 11, 2020
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Heine, Eric R authored
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- May 13, 2020
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Erik Johnson authored
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Heine, Eric R authored
EventLog can now redirect events to the Unity Log. See merge request !5
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- May 12, 2020
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Erik Johnson authored
Added option to copy added events to be displayed in the Unity Log. Kind of useful to view the events as they come in.
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- Mar 24, 2020
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Heine, Eric R authored
Merge Request for Issue/6 Closes #6 See merge request !4
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Heine, Eric R authored
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- Mar 06, 2020
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Heine, Eric R authored
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Heine, Eric R authored
Added a component for firing game events on Unity Start and added the ability to delay firing Unity Events when a Game Event is being listened to.
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Heine, Eric R authored
Added a class that maps Unity Input Actions to Game Events. The shared package is now dependent on the Unity Input system package until it's permanently part of the engine.
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- Feb 26, 2020
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Heine, Eric R authored
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Heine, Eric R authored
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- Jan 28, 2020
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Heine, Eric R authored
Merge Request for Issue/3 Added game event loggers for the four types of basic value game events. Closes #3 See merge request !3
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Heine, Eric R authored
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Heine, Eric R authored
Merge Request for Issue/4 Wrapped the game event listeners in a try/catch block so that if some listener... Closes #4 See merge request !2
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Heine, Eric R authored
Wrapped the game event listeners in a try/catch block so that if some listener to a GameEvent throws an exception, any other GameEventListeners will still get their functions called.
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- Jan 27, 2020
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Heine, Eric R authored
Made a new Util package for shared things with no clearly defined system with one script to begin with that quits a Unity application.
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- Jan 21, 2020
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Heine, Eric R authored
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- Jan 08, 2020
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Heine, Eric R authored
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Heine, Eric R authored
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- Oct 31, 2019
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Heine, Eric R authored
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Heine, Eric R authored
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- Aug 21, 2019
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Heine, Eric R authored
Removed a needless ToString() on a string variable that actually caused problems if the string in question was null.
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- Aug 15, 2019
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Heine, Eric R authored
Gave the int variable input the same treatment as the float one so you can delete it all back to 0 if you'd like.
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- Aug 12, 2019
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Heine, Eric R authored
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- Jul 31, 2019
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Heine, Eric R authored
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- Jul 29, 2019
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Heine, Eric R authored
Apparently events can't be fired from inherited classes, so the ScriptableVariable base class now has a protected function to fire its OnValueChanged event.
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- Jul 25, 2019
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Guerrero, Michael J authored
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- Jul 23, 2019
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Heine, Eric R authored
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