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Commit 9594f0c2 authored by Davis, Duane T's avatar Davis, Duane T
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MISSION_PLANNING: Removed obsolete behaviors from load list

fixed_turn
simple_ground_attack
pn_interceptor
parent 95f26255
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......@@ -13,15 +13,12 @@ import ap_lib.ap_enumerations as enums
import ap_mission_planning.swarm_manager as manager
import ap_path_planning.independent_transit_plugin as it
import ap_path_planning.patrol_box_plugin as pb
import ap_path_planning.simple_ground_attack_plugin as sga
import ap_path_planning.fixed_turn_plugin as ft
import ap_path_planning.tactic_interface_plugin as ti
import autonomy_itar.linear_formation_plugin as lf
import autonomy_itar.greedy_shooter_plugin as gs
import autonomy_itar.smart_shooter_plugin as ss
import autonomy_itar.constrained_shooter_plugin as cs
import autonomy_itar.patrolbox_shooter_plugin as pbs
import autonomy_itar.pn_interceptor_plugin as pni
import autonomy_itar.opportunistic_shooter_plugin as os
import autonomy_itar.swarm_landing_sequencer_plugin as sls
import autonomy_itar.wave_attack_plugin as wa
......@@ -32,15 +29,12 @@ if __name__ == '__main__':
# Parse command line arguments
manager = manager.SwarmManager('swarm_manager')
manager.add_behavior(enums.CONSTRAINED_SHOOTER, "constrained_shooter", cs.ConstrainedShooter)
manager.add_behavior(enums.FIXED_TURN, "fixed_turn", ft.FixedTurn)
manager.add_behavior(enums.GREEDY_SHOOTER, "greedy_shooter", gs.GreedyShooter)
manager.add_behavior(enums.INDEPENDENT_TRANSIT, "independent_transit", it.IndependentTransit)
manager.add_behavior(enums.SWARM_LINEAR_FORMATION, "linear_formation", lf.LinearFormation)
manager.add_behavior(enums.OPPORTUNISTIC_SHOOTER, "opportunistic_shooter", os.OpportunisticShooter)
manager.add_behavior(enums.PATROL_BOX, "patrol_box", pb.PatrolBox)
manager.add_behavior(enums.PATROL_BOX_SHOOTER, "patrol_box_shooter", pbs.PatrolBoxShooter)
manager.add_behavior(enums.PN_INTERCEPTOR, "pn_interceptor", pni.PNInterceptor)
manager.add_behavior(enums.SIMPLE_GRND_ATTACK, "simple_ground_attack", sga.SimpleGroundAttack)
manager.add_behavior(enums.SMART_SHOOTER, "smart_shooter", ss.SmartShooter)
manager.add_behavior(enums.SWARM_SEQUENCE_LAND, "swarm_landing_sequencer", sls.SwarmLandingSequencer)
manager.add_behavior(enums.TACTIC_INTERFACE, "tactic_interface", ti.TacticInterface)
......
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