[bug] GameEventListeners should be wrapped in a try/catch block
If some function throws an unhandled exception from a GameEvent being raised, it shouldn't stop all the other functions from listening/responding to it
If some function throws an unhandled exception from a GameEvent being raised, it shouldn't stop all the other functions from listening/responding to it
changed the description
added To Do label
assigned to @erheine
mentioned in merge request !2 (merged)
closed via merge request !2 (merged)
mentioned in commit 4d39151b